Showing Highly Rated Posts By buckeyecro.9614:

Cost of Traits and Amulets Confirmed

in PvP

Posted by: buckeyecro.9614

buckeyecro.9614

10g for an amulet?

That’s about 1 hour of karka farming selling everything and have a group of about 10 people or about 7-9 dungeon runs. . . Or about 66 games or about 16.6 hours in Spvp provided you earn about 15 silver per game which was what I made on average with no queue times. I guess if I want to play Spvp I won’t be able to afford different amulets if I command in WvW. I lost allot of gold per hour when I commanded and couldn’t afford any more siege or upgrades.

It makes me not want to play alts at all in Spvp because the amulets are character bound last I checked, and grinding for the new and most likely unbalanced traits and amulets will take many more hours to be competitive on Alts. Playing different professions and builds kept me interested in playing the game. I guess I’ll have to do allot of theory crafting on Excel and use one build with each alt when I start playing regularly again.

Sanctum of Rall NA Engineer Commander

Guild Wars 2 needs a Public Beta Environment

Good-bye Underwater combat??

in PvP

Posted by: buckeyecro.9614

buckeyecro.9614

WoW

I found underwater combat to be extremely fun in GW2 and am extremely disappointed in its removal from Spvp.

Sanctum of Rall NA Engineer Commander

Guild Wars 2 needs a Public Beta Environment

Please Merge NA Tier 3-8 into Tier 1-2

in WvW

Posted by: buckeyecro.9614

buckeyecro.9614

I agree that the population should be pooled more broadly together, but server merges, but most especially for WvW, is a VERY BAD IDEA when combined with PvE/ Spvp megaserver system. I can’t stress this enough.

Let’s do a thought experiment:

For example many communities would collapse if they would merge servers for WvW. One of SoR’s biggest and probably one of the game’s most loyal guilds will quit the game when SoR ceases to exist and I wouldn’t blame them at all. Other servers would likely see some guilds and players do so, too.

An alliance system is the best solution if merges must happen. Its best to leave the current named servers in place but pool them together via an Alliance system of sorts and allow players to choose maps they join but with some restrictions.

By doing this, the Vanilla WvW maps would need to be overhauled nearly completely such that it is actually a brand new WvW experience. If you really want to fundamentally change the game mode, then go all the way.

Actually the author of: GW2: A Proposal for the Upcoming WvW Season has a great proposal and should be considered before merging the servers.

Sanctum of Rall NA Engineer Commander

Guild Wars 2 needs a Public Beta Environment

Barricades in WvW

in WvW

Posted by: buckeyecro.9614

buckeyecro.9614

The Origins of Madness’ Twisted Marionette battle allows the use of Barricades as defensive structures in several of the lanes, most notably the northernmost lane with the cave. They are extremely useful for directing the path that champs take as they run up the lane, and this concept could be applied towards directing large and small groups of players in WvW.

The addition of this type of siege into WvW would greatly improve tactics and help players create choke points. In essence it would add to the defensive capabilities of out manned forces, and well placed barricades could turn the tides of battle. Most importantly it would help break up large groups of players. Overall, I think scaling them out to be useful in WvW would be a good addition to the game.

To help get a discussion started:

1. What are some pros and cons of the usage of barricades in WvW?
2. What new tactics would emerge as a result?
3. How would barricades change defense and offense in WvW?
4. Would you want to see barricades in WvW, and why?

Sanctum of Rall NA Engineer Commander

Guild Wars 2 needs a Public Beta Environment