My final fight is shown in the picture attached. He used one other phase, not the mind stab one, then teleported there and that’s how it went for the rest of the episode. Thankfully, I might add, because being crippled / knocked down / hitting an immune mob / running around trying to get to it for the majority of the fight isn’t interesting at all. There’s a lot of that in dungeons in general, but taking control away from the player is a bad mechanic IMHO, it just makes the word “frustrating” pop up often when talking about the fights. Having to start the whole thing again with the trash just adds to the annoyance.
I don’t know if the change is intended, I hope it is because that’s a good change, but in my story the main eye never shot those projectiles that the illusions shoot. I’ve just watched a few videos to see how it should’ve been and in all of them it did that.
I realize the wiki isn’t a source for official strat, but it says we’re supposed to get close to the eye in order to teleport it back to center where it can be hit. In fact, finding a spot like that one in one of the phases and NOT moving the eye is a lot better.
I wish I could do it again to see if it really is that bad or it’s just me being annoyed by not knowing the mechanics from the start, but right now I’m just glad it’s over and I can move on, doesn’t feel rewarding in any way.
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