So im toying with my condition/trap build, I have it specced for full condition dmg, (carrion armor, afflicted runes, all power+vit+cond.dmg armor) with 25 stacks (sigil of corruption) i can sit at around 1800 cond dmg giving me ticks of bleed @ 140+ self buffed…
Current trait setup: http://gw2skills.net/editor/?fMAQNBlYDbEpKyOxywi1OQsKsn2DN1/zzeYIH9oL+INJ;TkAKYMwIgx2kDGJMrFGBsXA
The only thing is im wondering if it might be worth it to drop 200 cond dmg, in place of another 20% extended bleed duration from the marksman tree. The skills are a lot better for output of damage (Piercing arrows would allow more stacks of bleed on more mobs) and surely extended bleed duration would be more beneficial in the long run, seeing as adding damage to condition ticks requires hundreds of points to see a small increase…
Projected build: http://gw2skills.net/editor/?fMAQNBlYDbEpKyOxywi1OAsesngB2KoJ7hhO+4FfkmE;TkAKYMwIgx2kDGJMrFGBsXA
So my question to you would be:
Do you think condition duration would benefit more that straight condition damage?