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10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: cRusty.4609

cRusty.4609

i’ve been on SoS since day 1, and this is the first real match up we’ve had. Most previous matches were complete steamrolls (both ways) or PVDoor for oceanic times. This is our first real test and while we may be still learning the level of commitment required to be serious wvwers, I am proud SoS hasnt rolled over and given up despite the bad halloween event timing.

These fights are long term and you cant keep it up 100% every day, so thanks to all the SoS for keeping trying and to SoR for giving us some determined competition.

10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

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Posted by: cRusty.4609

cRusty.4609

awesome ! good work SoS keep it up

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10/19 Sanctum of Rall vs Crystal Desert vs Sea of Sorrows

in WvW

Posted by: cRusty.4609

cRusty.4609

I played for most of the oceanic time last night and a couple of hours now, there has been no “night capping” this time, we’re working our butts off! Nice work all servers!

PS best siege fight i’ve been in fighting over ruins lol

(edited by cRusty.4609)

Mending and Restorative Strength

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Posted by: cRusty.4609

cRusty.4609

Does anyone know if the trait Restorative Strength stacks with Mending? or do they try to remove the same conditions.

Lets see your Warriors!

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Posted by: cRusty.4609

cRusty.4609

Razz SMASH ;P

where do you get that sick armor set? very cool

Correct Armour & Weapons On Character Screen

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Posted by: cRusty.4609

cRusty.4609

i was just about to create this exact thread ! +1

even if the show weapons is a toggle would be great

Is it actually possible to melee in dungeons?

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Posted by: cRusty.4609

cRusty.4609

i run full melee defense/tactics with hammer/mace and sheild. Had no problem being in melee range for AC and CM. gear is toughness, vitality, power and utilities are defense and elite banners and whatever others useful eg stomp, stam sig, endure pain etc.

Not as much damage but am usually the last one alive and ressing the glass cannon or keeping the boss occupied while they waypoint run .