Showing Posts For cab.4072:
Run a few matches in SPvP and let us know how it works. I would imagine it affects condition damage as well.
The average backstab build uses all of the above, besides pistol mastery of course.
Just see any backstab whine thread.
Before getting “you are only defending because you play a thief” I play 6 professions in PvP.
Engis necros and ele’s have access to every one of their base skills without a build up, the comparison is nothing alike. And pressing buttons in a certain sequence isn’t a measure of skill. It’s pressing buttons.
If this was done, thieves would be the only class forced to be stuck using their autoattack and unable to do anything until they land it.
I largely prefer the idea of getting rid of initiative and bringing back the combo system over this one.
Nvm, I just tested it, each additional target adds more damage, so it is only possible to do this kind of damage against a cluster of opponents. It just happens that minion masters get screwed over by this.
Anyone know how this was possible, and if it is repeatable? it looks like he had 10 stacks of might, but that wouldn’t hit that hard that Ik of.
Can you prove that he didn’t have Frenzy popped? The warrior got hit while frenzy was up, without a doubt.
Backstab cannot hit that high on a warrior without frenzy in use, and most likely some vulnerability stacks were present as well.
To be honest, changing assassin’s signet would solve all of these complaints.(yes a nerf unfortunately)
The warrior had frenzy popped, most likely wearing a berserker amulet, with additional damage modifiers, nothing to see here folks.
I would love to see all of these changes implemented and I agree 100%.