(edited by captaincrawdad.7314)
Another suggestion, white swords dependent on world score…
example in a match-up the scores are 100k, 50k, and 25k, white swords appear at the normal 30 second mark for the middle scoring server then for the higher and lower scoring server the delay for swords is altered based on that servers percentage of the middle servers score. that would mean for this set up our top scoring server would have to wait a full minute(double score = double delay) for swords to show on the map, but the bottom scoring server would see swords on their objectives after only 15 seconds(half score = half delay). This could allow lower population servers to mount responses more rapidly even without proper scouts, while servers dominating opponents will need to have sentries posted or they may not see swords at all.
alternate approach: use 232*amount of ticks since reset as the 30 second swords benchmark, so…
25 hours after wvw reset there should have been 100 ticks of points swords would appear at 30 seconds for a server with 23200 points and more slowly based as a percentage for servers over that score
(edited by captaincrawdad.7314)
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