Showing Posts For castle.3689:
then likewise Anet must not have intended for a mesmer’s feedback to be able to reflect his projectiles back for half his health and trivializing the encounter.
Anet programs three types of projectiles. Reflectable, blockable, indestructable. The ones they use are intentionally chosen.
FWIW, when I sell arah paths I don’t use any reflects to kill Lupicus. Though my Sword #5 block does a lot of work.
They could have made the projectiles reflectable but do no damage or reduced damage. Certain reflects (Risen Wizard’s spin) do significantly reduced damage, or no damage (Champion Flame Legion Shaman in the Uncategorized Fractal).
There’s no difference between…
I had another reply; honestly though, this discussion is pointless. By extending your logic much further even activities such as murder are acceptable.
No, you don’t. Let me be clear that I don’t sell Arah and I’m not advocating anything here; I’m simply pointing out that there isn’t all that much of a difference between one or the other, which people (like yourself) are choosing to ignore just because it fits their agenda. If you’re thinking “surely it must be an oversight and Anet did not intend for P1 and P2 Lupi to be optional”, then likewise Anet must not have intended for a mesmer’s feedback to be able to reflect his projectiles back for half his health and trivializing the encounter. There are more pressing problems with the game than this, and the only reason why it’s garnering so much attention is because of greed—people who want to sell Arah will find any and all means to discredit other sellers to monopolize Arah selling. Most, if not all legitimate buyers will not care whether Lupi has been skipped or not; the ones who do are actual Arah sellers looking to eliminate competition, and join parties to troll/merge. Just face the facts.
(edited by castle.3689)
There’s no difference between jumping up a wall to and walking around if it means taking a detour to avoid/skip the boss. Deep down, you know this to be true. You’re making use of the game’s engine and terrain to bypass optional content (since Lupi’s death isn’t required for continuation of dungeon objectives, it must be considered to be an optional trigger), just like how you jump the roofs in HOTW or SE.
Kholer is designed to be an optional boss, Lupicus isn’t.
Like Kholer, Lupi in P1 and P2 does not require you to kill him to activate the next event trigger. This makes him optional in those two paths. If he wasn’t, the event triggers would be chained together like they are in P3 and P4. By design, it’s no different than how Kholer’s event isn’t tied to the other dungeon objectives.
And this is any different from skipping Kholer in AC, how? Kholer is placed in the middle of the dungeon, as is Lupicus, the only difference is the manner in skipping the former is more obvious.
Look in the mirror, you’re being hypocritical.
I must have missed something because I don’t see any mention of Kholer before your post.
Nice try though.
I agree. Don’t be discouraged and keep at though, you’ll get better at understanding fundamental logic one day, I’m sure!
And this is any different from skipping Kholer in AC, how? Kholer is placed in the middle of the dungeon, as is Lupicus, the only difference is the manner in skipping the former is more obvious.
Look in the mirror, you’re being hypocritical.
What kind of developer forces these setting on their players?
I just started playing FFXIV ARR and they have a setting where I can adjust everyone elses spell effects. I can even turn them all completely off! This. Is. Awesome.
Never miss a dodge again.
I don’t know why we aren’t getting an official response specifically addressing spell clutter. Would allowing players to reduce it make the game too easy, because dodging was meant to be artificially difficult due to spell clutter blocking boss telegraphs? Can a developer look at the screenshots below and genuinely say they can tell what is going on? For a game that is marketed on dynamic combat and “play the game, not the UI”, it is an utter failure that this issue which players have been complaining about since beta has gone on deaf ears—even Colin’s post in this thread avoided it.