Showing Posts For cbizcut.5630:

[Suggestion] Endless tonics

in Guild Wars 2 Discussion

Posted by: cbizcut.5630

cbizcut.5630

I love all of the tonics that Guild Wars 2 has to offer. One of the main problems I have is that those tonics take up a lot of space on the character or in the bank. I think it would be beneficial (and low priority, I understand) to have a system for tonics and transforms in the account wardrobe. It could be handled like the Finishers section, consuming a tonic gives you +1 transformation, while the endless tonic gives you infinite transformations.

Thank you for your time and have a nice day

Just a single positive:

in WvW

Posted by: cbizcut.5630

cbizcut.5630

Sentrys now track enemy movements. Very nice

Do you like the WvW changes?

in WvW

Posted by: cbizcut.5630

cbizcut.5630

I keep seeing a lot about the negatives but I do see a few positives. The larger expanses paired with sentrys that actually track enemy movements was a nice touch. The dolyaks have that nice damage reducing bubble when near allied players (even if you did shave the poor things.) The citadels are gated off, there won’t be any exploits to get past the legendary defenders. Players are given a new speed buff that is longer and faster that swiftness, I appreciate the freed up skills slots and the durations of that boon. There’s a lot more to check out but I did love the transformation that the shrines provided in conjunction with the keeps (a hound of sorts). I believe that the time it takes to get to an objective is balanced with the time it takes to capture that objective, especially regarding solo roamers and camps. I appreciate that the synthesizers are random as well. Overall there are some improvements that could be made, but I enjoy it.

Digital deluxe edition upgrade

in Black Lion Trading Co

Posted by: cbizcut.5630

cbizcut.5630

Thank you both : )

Digital deluxe edition upgrade

in Black Lion Trading Co

Posted by: cbizcut.5630

cbizcut.5630

What is included with the digital deluxe upgrade?
I know the main stuff like glory, heroic chest and mini etc but I’m referring specifically to what comes with each new character created. I have seen reports of people getting bank golemns and some sort of jewelry or accessory. When I make a new character I get a banker and a mail that says “these items” only show up once per character. I, however, only receive the banker. Is this an error, or are things as they should be?

Collaborative Development: Commander System

in CDI

Posted by: cbizcut.5630

cbizcut.5630

I like the idea of showing tags to enemy players as well, just not on the map. I think that would add a new layer of difficulty and it would force players to follow directions better or wipe.

I think the range of the supply info thing should be increased, I’ve had to wait many times for a group to “stack tighter”.

I also think the color changing Doritos is a good idea.

I also think it would be helpful to make siegerazer turn his tag off too when you’re in another commanders squad.

I think it would be helpful to show the righteous indignation timers to commanders on the map.

WvW Yaks

in WvW

Posted by: cbizcut.5630

cbizcut.5630

That’s a good point, perhaps they can give them yaks generic player tags when enemies click on them, like (server name defender) because they occasionally fight and then put yak below that or you could give yaks ranks by the number of deliveries they successfully complete, so you could potentially have

Northern Shiverpeaks
Legendary Yak

Above its head

WvW Yaks

in WvW

Posted by: cbizcut.5630

cbizcut.5630

We all know escorting Dolys in WvW is important, but most people don’t seem to like doing it. I think implementing on small change will evoke a different reaction. Add names to them. Most people love the dolyak (and you probably agree given that its a mini), I think they would fight harder to save them if a name generator was added. You and Steven, Archibald, or Carol, could walk those paths to the keeps together with your heads held high dodging enemy troops. If you don’t like coding that in you could make it so the players could put in names if they buy the upgrades at camps. There is great power within names, empower the yaks!

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: cbizcut.5630

cbizcut.5630

If you’re trying to make Guardian more viable as a damage build, messing with the staff symbol isn’t the way to do it.
This causes problems as follows:
-Guardians have to remain immobile to get the full boon
-To be useful there have to be multiple Guardians running together to get any kind of speed without another class
-This makes them only helpful in a zerg situation, where their damage output isn’t as important as their being able to stay alive.

Collaborative Development: World Population

in CDI

Posted by: cbizcut.5630

cbizcut.5630

I think you could get away with making two servers one team and making the maps larger. So first rank server and last rank server would be a team. Then keep matching accordingly. Additionally the night before reset you could have a sort of final objective. Each server has max que on a single map and they vote on how many points for their server to wager. Then have then fight for a set time in that one map. The winning server takes all the possible points that were put in the wager.

GW2 Livestream: History of Tyrian Halloween

in Blood and Madness

Posted by: cbizcut.5630

cbizcut.5630

Will the live stream be recorded and posted for those who can’t be around to see it live?
As there must be balance in worlds, Does the Mad King have the wits about him to fear things or does he just stand boldy against all? IF he does fear things, what does he fear?

(edited by cbizcut.5630)