Showing Posts For censual seduction.6345:

Plains Of Ashford Error (=7:0:0794:101)

in Account & Technical Support

Posted by: censual seduction.6345

censual seduction.6345

Having the same problem since 2:30 pm today.

The new AC...

in Fractals, Dungeons & Raids

Posted by: censual seduction.6345

censual seduction.6345

I enjoyed playing the dungeon with a group for story mode (lvl 30). It’s impossible to play with anyone not 80 for the lvl 35. I don’t see the point in saying it’s a lvl 35 dungeon, if a group of 35s cannot even hope to complete it. They should say it’s lvl 80. It’d be better to give 80s a “expert” mode or something.

I totally agree. With the new lvl of difficulty this dungeon can not be called lvl 35 since everything can one shot people at those lvls. I haven’t tried the new story mode yet “if it has changed” but I agree that the new stuff could almost be “hard mode”. So how can a “newbie” do the first dungeon in hard mode when it is now designed for exotic amor?

I don’t care what the elitist said before, but AC was very challenging for lvl 35s already.

The new AC...

in Fractals, Dungeons & Raids

Posted by: censual seduction.6345

censual seduction.6345

What strategy are we supposed to develop for p3 where the entire zone is filled with oneshotting falling rocks with no safe zone, blocks doesn’t work etc?
Sorry but inevitable mass AoE oneshot isn’t good design.

Wow I haven’t tried path 3 yet, but gravelings are cheap enough already. They hit you from 10 feet away with a melee attack and that 10 second immobilize was always a super cheap “cheat”. I mean we only have a few skills that break stun, and too many pugs like to run through these creatures and leave others without a single word. This can lead to one person having to run by several of these “super cheap” one jump killers and they will jump you twice in a row sometimes.
Anyway I don’t think one shot AoE is good at all for lvl 35s. If you can’t survive one hit “by design” and there are these random rocks “as stated above” that can’t be good or even doable for lvl 35s except for getting lucky. I think dungeons should be based on skill, not luck.

The new AC...

in Fractals, Dungeons & Raids

Posted by: censual seduction.6345

censual seduction.6345

Although I really hated all the “skipping” players (because I ran AC for loot not tokens), I’ll have to say that I really did not like the new Ghost Eater path 2 final boss for a few reasons.
1. I can’t imagine a lvl 35 group doing it, you get one shotted and you “can’t use exotic armor” so no way for you to compensate for the more powerful enemies.
2. The Ghost Eater was too easy to kill I’ll admit, however I hate bosses that require you to change weapons. After all I should be able to use the weapons “that some lvl 35s are just learning how to use well”.
3. I like teamwork, but I think Anet should focus on keeping people from “skipping” encounters. especially Kholer, which would have made the dungeon fair to people who are not there just for the “end tokens”. This makes pug groups less cooperative since they can have thier own agenda going in.
4. You almost need a “vent system” to coordinate the ghost eater now, and pug groups are too easy to argue over nothing in dungeons.
5. I get the mechanic for path 2 end boss, just “pull” the ooze that has been lifted, however this required targeting, and pressing T while dodging the ghost eater attacks. A lvl 35 group will get one shotted and wipe.
6. Did I mention "this dungeon is supposed to be for lvl 35s in much less than exotic armor? I think Anet can inspire team work without forcing us to give up “the weapons” we enjoy playing with and the reason we chose the class we are playing. (not fun Colin).
7. Did I mention how many groups just skip kholer “and his chest of loot” which is the reason I go to AC. I mean I already have 2000 AC tokens. Bosses should not be “skippable” when it forces players to miss out on loot if more of the team is just lazy or only there for tokens.

(edited by censual seduction.6345)