Showing Posts For charleon freeze.6573:
Here some suggestion of mine to improve GW2. Hope someone in ArenaNet read it and could find some useful feedback for future development.
1) Emphasize secondary mechanic for most events and boss encounters. Currently, in open world, only few events has some side mechanic. Often secondary mechanic can be just ignored (for example the big cannon for Tequatl).
Most events deserve to be fought through some cooperation with other people.2) The game needs lots more armor and weapon skins. Aestetic is one of the core concept in the game. Current armors are hard to mix sometimes. With heavy armors, for example, different sets give different results with same dye and don’t fit together, or the armor styles are way too different.
The overal impression is to have just few choices.3) A nice idea would be to add to current dungeon token system, an elite version of armors and weapons (different look only) that random drop from final chest. That would be a reason to repeat a dungeon without affecting basic dungeon armor/weapon acquisition by tokens.
4) Also in open world a random drop of rare skins will be a great reason to go back and do Events. Additionally, different skins or set parts can be tied to specific regions or Event Chains in order to distribute players across maps.
5) As an alternative, these rare skin can be dropped as single-use recipes, to keep crafting useful.
6) Lots of cosmetic stuff could be added. So few town clothes are present ATM… let’s do something also for the roleplay! It should be also good for the shop to add more, isn’t it?
7) Traits point assignation should be definitely free, and with “+” and “-” button instead of current “only add” button. This will encurage build sperimentation.
In order to avoid changes for single encounter, maybe the traits setup could be permitted only while in a city, or in a safe outpost.8) The world currently has a great potential for side stories. Ebonhawke has lots of astounding places to visit, same DR… but nothing really happens there. I hope there’s something already planned for those places or, please, add it!
Even a more standard storyline quest chain will be fine, instead of Dynamic Events. There’s plenty of story can be told with such great environment. Please, do it!9) Guild Roster Panel could benefit of some additional information, as the ones already present in GW1 (times since last connected, who promoted to a higher rank). A better visual separation of ranks in roster will be also useful.
10) Add a couple of “equipped” minipet slots in Hero panel. At the moment minipets lie in collectible section of the bank, unless you pick up some to carry and… waste inventory slots!
Of course, I’m open to discussion.
1/I agree until a certain point, it should be more usable I agree on that but I guess it should be more of a finisher.
2/No real comments on this.
3/Sound great so far.
4/No real comments on this.
5/No real comment once again.
6/More town cloth is indeed needed I agree on that, there’s like what 10 variations across all races combined.
7/Well free is maybe too much,(not actually sure how much it cost right now tho) maybe cheaper then? I think that Arenanet has it as a goldwell right now.
8/YES MORE LORE! :P I always like lore.
9/Guild needs a lot of updates I agree, for example: login stamp (so you can see how long someone was/is offline), collectibles tab (even if it requires a new research), and then I could think of more for now…
10/Would be fun indeed.
Home World: Fissure of Woe
Guild Name:
Mayhem Lightness
Guild Website:
Will be build when community grows (if needed)
In-Game Contact:
charleon freeze.6573
Focus:
-PvE
-Help (Mainly PvE related)
-PvP (when community grows)
-Relaxing
-Anything can be arranged if we have the members for it. (will PUG when needed)
Quick Notes:
-Small personal guild
-Relaxed laid back members
-Open for organization of anything
-Feel free to ask me anything you wish to know
Collectables tab is a yes from me, it would be very helpful for those overflow of leather sections and that blue cloth that I can’t remember the name of lol. Not too keen on the runes tab though. I think it should reflect what your personal bank is.
While on the topic of the guild banks, can you look at sorting out the annoying lag on it where it can take up to 30-minutes to transfer from the bank into your bags, it’s really annoying. Perhaps allow only 1 person to access the bank at any one time to avoid any overlap.
I thought that I was the only one having issues with bank “half loading”.
I usually am able to double overlap the issue by grabbing more items.
(which forces the server to load again, won’t bother you with too much technicalities)
Dear GuildWars2 players and creators,
Recently my guild has the issue of the guild bank being full constantly, the main source of this problem is that we have a lot of sigils and runes stored.
With this said I would like to ask if anybody agrees that the guild bank should have a collectibles tab and perhaps a tab for sigils and runes.
Sincerely,
charleon freeze