(edited by cheerleader.4980)
hey you guys saying ‘the downscaling is fine, l2p,’ the problem isn’t being downscaled to the level of the content. the problem is being downscaled to /below/ the level of the content despite having the best possible gear at level 80
case in point:
i’m doing AC p1 on my ~60 warrior with nothing but the random crap gear i got from leveling. that said, i’d been prioritizing power/prec stat gear when given the choice. i’m playing with lv80 players fully geared, including two eles. naturally on th edef hodgins burrow room, the eles drop ice bows. on my ~60 warrior i manage to completely kill burrows using #4 alone (ice storm) with 3-6 might stacks, and with no might, get them to at least 90%.
meanwhile, i watch a fully geared ele pull off a full #4 and only get the burrow to 50% of its health with full zerk gear (which is power stat main, the only stat which matters for objects like burrows). i desperately try to buff them with might and strength banner, but it seems to have little effect. meanwhile, this ele is taking massive damage from gravelings and dying in seconds. at first i assumed it was an L2p, so i got on my own lv80, full exotic/ascended zerk ele and try it myself. same thing. ~50% burrow health with one IB#4 vs 90-100% on a lv~60. somehow i have worse damage on my lv80 full gear than my lv~60 with garbage gear using the same skill
i’m hoping for more research on this, but some tepid experimentation has verified this baffling result
https://whyigame.wordpress.com/2015/06/27/gw2-i-think-downscaling-is-borked/
downscaling isn’t the problem. whatever algorithms they’re using to calculate the downscaling is the problem. lv80s shouldn’t be getting punished for being level 80 and having the best possible gear by being nerfed to the point they are out-damaged by an undergeared underlevel.
(edited by cheerleader.4980)
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