Showing Posts For choyaxmd.6102:
Cannot login please help got stuck also
Medi guard counters them heavy bunker type. Hambow warrior stunlock. Turret engi
Seeing a trend here, solo queuing noticed if you have more than 1 thief, you are automatically at a disadvantage..
This is my point.. 10 man dungeons require more players to do a lot of stuff not just dps the main boss down. Lets say phases.. like tequatl now that boss is a real candidate for a 10 man boss.
You couldn’t just stack in one spot and dps a boss down. You need a couple manning the turrets, handling mobs attacking the said turret and finally burning down the boss. a 5 man team couldnt do that.
That is the main thing missing in this game. 10 man dungeons. If WOW is copying aspects from gw2 then why not gw2 taking some of WOW’s good stuff.
Suggestion to at least make a 10 man guild dungeon run minimum of 5 bosses per dungeon.. which would definitely attract players into the the endgame scene..
Fractals are severely limited in terms of player experience as it is always 5 man .. not entirely different from present dungeon.
This game needs a dungeon that can at least get a team oriented experience and you can always inject some lore into it.
Reason behind 10 man runs is that you can divide players into role specific spots to help kill a boss because stacking is becoming redundant.
The current zerker meta build is becoming annoyingly common some gw2 players are notorious for not dodging red circles.
And please no tank and spank bosses.
Thank you for your time.