Showing Posts For chumbler.8615:

Give engineers and elementalists more weapons

in Suggestions

Posted by: chumbler.8615

chumbler.8615

I’d rather see eles get rifles as a mostly single target, long range weapon with more of a damage than utility focus instead of sword/axe/GS, since D/D already covers melee pretty well.

Of course if attunements actually operated like different weapons instead of just being a rotation or something you stay in for only as long as it takes to cast the one or two good skills, then eles would have less need for a weapon with a different focus.

Edit: Oh and for the love of god give eles a spear option underwater or make trident suck less. I dread going underwater on an ele more than any other class (and it’s not really fun on other classes, either).

Right now I don’t see existing weapon suitable for ele present in the game. I would like something having long range like staff with good single target spells and leave staff as it is. I already suggested on another forum orb of power, same as monarchs in Europe had. Or they could use completely invented abstract item like Tera gave disk to sorcerers. Also, this orb I mentioned could fly around ele while using it with fx and keep it in hand when not using. Of course, it would be two handed weapon and ele would not touch orb directly but use it like telekinetic powers to wield it in combat.

As for trident in water, I think that little good thing I do with it will be nerfed too. Believe it or not, I have good success in water sttunement. I swap to fire for #2, Air for #5 and #2, earth for #4 and again go back to water for rotation #5, (#4 if needed) #3, #3, #2,#2 all the time shoot #1 as it has low CD. I admit #5 and #2 need practice for maximum damage. #2 has some CD not too short not too long and if properly timed explosion I make 2,5K. Prolly can more but I don’t practice underwater too well – boring as hell.

Allowing eles to use an existing weapon (and rifles are currently really underrepresented in terms of who can use them anyway) is way less work than adding an entirely new type of weapon, which would need lots of models and new skills for at least one other class besides eles. Not to mention any new weapon for eles would require 4 times as many new skills, though given how many redundant spells they already have, I guess that’s not a huge problem for anet.

Give engineers and elementalists more weapons

in Suggestions

Posted by: chumbler.8615

chumbler.8615

I’d rather see eles get rifles as a mostly single target, long range weapon with more of a damage than utility focus instead of sword/axe/GS, since D/D already covers melee pretty well.

Of course if attunements actually operated like different weapons instead of just being a rotation or something you stay in for only as long as it takes to cast the one or two good skills, then eles would have less need for a weapon with a different focus.

Edit: Oh and for the love of god give eles a spear option underwater or make trident suck less. I dread going underwater on an ele more than any other class (and it’s not really fun on other classes, either).

(edited by chumbler.8615)

Let us transmute looks between armor classes

in Suggestions

Posted by: chumbler.8615

chumbler.8615

This is one of the worst suggestions I’ve heard yet… Might as well make transmutation stone work cross weapons too while you’re at it. Let’s make tridents into longbows and greatswords into warhorns just for the variety and customization.

Weapon appearance can’t be compared to armor appearance because there is no other way to communicate what the character is capable of doing without the weapon’s appearance. Armor appearance only conveys one thing: Is that guy a warrior/guardian, engineer/thief/ranger, or ele/necro/mesmer? There’s already substantial ambiguity even with armor class restrictions, but the ambiguity is broken as soon as you see what weapon they’re using or what skills they use. The armor doesn’t really tell you anything important that you couldn’t figure out elsewhere (see class emblems, skills, pets, particle effects, etc.)

Let us transmute looks between armor classes

in Suggestions

Posted by: chumbler.8615

chumbler.8615

This would ruin the balance of the game pvp wise and will encourage less variety on armors as people would just get the cool looking ones for their race

The pvp issue is a bit overblown, but still reasonably legitimate, I think, but I really don’t see how “Everyone gets to look the way they think is cool” is a problem. So what if there’s less variety? It just means there’s a popular armor set. That aspect doesn’t harm the game in any way.

Also they could enforce the restriction for non-wvw pvp, and wvw is so unbalanced, chaotic, and zergy anyway that armor appearance would be one of the smallest things affecting outcomes. Moreover, you could think of it as camouflage.

(edited by chumbler.8615)

Let us transmute looks between armor classes

in Suggestions

Posted by: chumbler.8615

chumbler.8615

What I mean is being able to transmute a heavy armor look onto light armor (either not being able to transmute stats or the armor just drops to the appropriate amount), or medium onto heavy, etc. NPCs already pretty much don’t follow armor class restrictions, many sets already kind of skirt borders between armor classes, and there are HoM skins that can be applied to any armor class. The argument that a player’s relative level of squishiness should be easily readable doesn’t really apply because 1) squishiness/survivability is already largely divorced from base armor on items, which is really the only thing armor class communicates, and 2) weapon, class icon, skill visuals, etc. already identify classes better than their armor’s look.

This game already allows a good amount of freedom in appearance customization, so why not go that one final step? I know this is unlikely given that we currently can’t even preview items outside of our armor class (though we used to be able to, just like hoods not instantly making you bald…) but it would be a great feature that I’m sure a lot of people would love.