Showing Posts For chumbler.8615:
I’d rather see eles get rifles as a mostly single target, long range weapon with more of a damage than utility focus instead of sword/axe/GS, since D/D already covers melee pretty well.
Of course if attunements actually operated like different weapons instead of just being a rotation or something you stay in for only as long as it takes to cast the one or two good skills, then eles would have less need for a weapon with a different focus.
Edit: Oh and for the love of god give eles a spear option underwater or make trident suck less. I dread going underwater on an ele more than any other class (and it’s not really fun on other classes, either).
(edited by chumbler.8615)
This is one of the worst suggestions I’ve heard yet… Might as well make transmutation stone work cross weapons too while you’re at it. Let’s make tridents into longbows and greatswords into warhorns just for the variety and customization.
Weapon appearance can’t be compared to armor appearance because there is no other way to communicate what the character is capable of doing without the weapon’s appearance. Armor appearance only conveys one thing: Is that guy a warrior/guardian, engineer/thief/ranger, or ele/necro/mesmer? There’s already substantial ambiguity even with armor class restrictions, but the ambiguity is broken as soon as you see what weapon they’re using or what skills they use. The armor doesn’t really tell you anything important that you couldn’t figure out elsewhere (see class emblems, skills, pets, particle effects, etc.)
This would ruin the balance of the game pvp wise and will encourage less variety on armors as people would just get the cool looking ones for their race
The pvp issue is a bit overblown, but still reasonably legitimate, I think, but I really don’t see how “Everyone gets to look the way they think is cool” is a problem. So what if there’s less variety? It just means there’s a popular armor set. That aspect doesn’t harm the game in any way.
Also they could enforce the restriction for non-wvw pvp, and wvw is so unbalanced, chaotic, and zergy anyway that armor appearance would be one of the smallest things affecting outcomes. Moreover, you could think of it as camouflage.
(edited by chumbler.8615)
What I mean is being able to transmute a heavy armor look onto light armor (either not being able to transmute stats or the armor just drops to the appropriate amount), or medium onto heavy, etc. NPCs already pretty much don’t follow armor class restrictions, many sets already kind of skirt borders between armor classes, and there are HoM skins that can be applied to any armor class. The argument that a player’s relative level of squishiness should be easily readable doesn’t really apply because 1) squishiness/survivability is already largely divorced from base armor on items, which is really the only thing armor class communicates, and 2) weapon, class icon, skill visuals, etc. already identify classes better than their armor’s look.
This game already allows a good amount of freedom in appearance customization, so why not go that one final step? I know this is unlikely given that we currently can’t even preview items outside of our armor class (though we used to be able to, just like hoods not instantly making you bald…) but it would be a great feature that I’m sure a lot of people would love.