Deadly – 25, mug combined training
Crit – 30, pistol mastery combo crit executioner
Shadow – 10 shadow for condition remove
Trickery – 5 for some emergency initiative since I can’t have the extra and regen from sigil
abilities: heal – one that heals you on attack, shadow refuge, precision sigil, haste, dagger storm
In order to compete in medium roaming groups its come down to a very very limited amount of things you can use. Bow to buff your group with blast combo. So most fights like this: run or if you give up haste port over to back of group. dagger storm while finding a squishy, steal and then unload until they on you or to many dots, shadow refuge. Hopefully you downed someone, pop haste and speed stake em, swap to bow and pray you have enough initiative to 5 bow out. Unless lucky and you got your stake in before using shadow refuge.
So most of the neat abilities have to be left out as no room to have them up. Dual dagger is mostly sucide as you kill one and then hide or your toast. Plus now peeps are realizing that the house ikon mean AOE right there!