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Mini games in Hearts
Players should have the ability to play some mini games in Hearts while waiting for their queues. Quite simply, giving them something to do will benefit the game as players then won’t load up the likes of hearthstone in between queues.
Give Players a Carrot
Again, look at other games and how they handle their PvP. They have tiers of carrots. From items/loot, xp, to levels/masteries, and even more characters to play as.
GW2 needs this in PvP. Right now, there are PvP levels, and there is the reward tracks. Both are good, they need to be expanded.
- Levels can be raised, although that would cause a rift between PvP and PvE/WvW. They can be done in ways that make it clear they are exclusive to PvP. Think of how Call of Duty handles it’s ranking once you prestige. Not exactly that, but just to get the creative juices flowing.
- More development for playing a class in PvP: in Mobas particularly, you get things for playing certain gods/characters/champions. Something similar has to apply to GW2, in which the more you play a class, the more you are rewarded for such. Say you play a mesmer for 300 matches, you should have a more prestigious title than those who only play mesmer once in a blue moon. These incentives shouldn’t hurt those who like to enjoy all classes either.
- Titles. As touched upon above, titles are important. There should be titles for those who have saved teams from losing from stealing an objective, there should be titles for those who have played 10 ranked matches and won. None of these titles should be RNG, all earned, and some extremely difficult.
- Reward people for being patient. Reward players with a baby carrot when they’ve been in queue for 10 minutes. Players feel a little bit better knowing it’s abnormal timing and that this shouldn’t be the norm.
- Ranks. Players who participate in ranked during the season should absolutely get not only titles, but also different tier borders around their player portrait. Take a look at the Legendary Monster border, and the veteran monster border. Similar should be added to the pvp aspect of the game for players who have reached certain points during the season in ranked. This border should also potentially be seen in party lists (maybe even character selection screen). Another way for players to show off their hard work, and motivate others to do so.
Quicker Access to PvP
What would be great, is for players to immediately choose to log into the game and from their character screen, boot right into Hearts of the Mists.
“What’s the difference now?”
Well, now you can only do so if you logged out in a PvP match or while in the Hearts. What if you could toggle a button (on the character selection screen under each character icon), and it logs you into Hearts even if you were somewhere else on the PvE/WvW map? Quick access, and a godsend for many current PvP players who dabble in PvE and get tired of opening up the PvP menu and jumping to Hearts. Less loading screens = win.
Critique, add, ponder, and state your piece below.