Showing Posts For clik.5409:

Help me 1v1 as an ele?

in Elementalist

Posted by: clik.5409

clik.5409

Does anyone know of a guide that is relevant and current on d/d ele for spvp? I’ve recently came back to the game and decided try an ele out. I’m running a cookie cutter d/d celestial build and I’m having a really hard time. I usually start fights trying to stack might which I get to about 10 stacks and then I just fall over dead or get chained cc’d/knocked down/back all over the place. Or in the case of fighting hambow warriors or guards I just can’t seem to put a dent in their health bars.

Downed State....again

in PvP

Posted by: clik.5409

clik.5409

The problem is not exactly the downed state, the idea is cool, the problem is that some professions have stupid skills that make you take more time to finish then than you took to kill it.

In WvW it is also quite annoying when you kill a Thief and he just teleport far away at least twice.

It’s actually probably quicker to just bash the Thief into death than actually stomping him a lot of the times, unless you have a 1v1-2 with him and not much else around. He’ll teleport but he can’t go that far, and if he stealths just keep swinging in the area he went invis and you’ll continue to do damage.

Downed State....again

in PvP

Posted by: clik.5409

clik.5409

Downed state is different, that doesn’t mean it has no place in the game. If you aren’t used to the system or don’t understand it, that doesn’t mean it’s bad. Stop being so small minded simply because no other games pvp does this. Take this approach instead, when you down a player the fight isn’t actually over until you stomp them. There is a number of ways to go about this. Bleeding them out, or just simply bashing on their skull until they are actually dead. Using stability against warriors/guardians/necros/engis so they can’t interrupt your stomp etc.

On a different note though some down states seem to be a little more powerful than others. Not sure if this is intended or a design flaw.