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Would you play a Guild Wars 2 Tabletop RPG?

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Posted by: cloudjsh.7814

cloudjsh.7814

Cloudjsh

Are you thinking of creatkng a whole new system or modifying a current system?
Either way would be super cool.

I would build a whole new system from the ground up.
Which is why I would like a few other heads involved to bounce ideas back and forth.

I noticed you have some experience and a liking for Pathfinder.

Honestly, I’ve played the d20 system for over 6+ years and its a great system.

However, I do not believe it is the right type of system to build around for the feel that I believe Guild Wars provides.
The d20 system creates many limitations to a player’s creativity due to its overarching list of prerequisites. I believe, though a great system, PF/d20 is a great tabletop combat simulator. However, there are too many systematic hurdles to keep in check and be mindful of when trying to co-create a great story— which I believe what a roleplaying game is at its core. I could go on and on about many of the d20 system’s mechanical and logistical underminings— but that is a conversation better left on Skype. =)

I’m curious however, what is your experience with other systems?

Again, thanks for your enthusiasm. Its great too see over tabletop RPG fans with a similar love for GW2!

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

Would you play a Guild Wars 2 Tabletop RPG?

in Guild Wars 2 Discussion

Posted by: cloudjsh.7814

cloudjsh.7814

If you are interested in actually drafting up a team of co-developers with me, send me a message.

I’d love to help and just tried to send you a PM, but due to this being my first day on the forums I wasn’t allowed to send a PM (had to wait two days or something). I still wanted to let you know I’m interested in working on the project though.

Thanks @thedarkaxe. I’ll send you a PM sometime tomorrow too. It seems @pdavis is on board. Perhaps we can set up a Skype time soon and chat.

Anyone else who is interested is free to join.

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

Would you play a Guild Wars 2 Tabletop RPG?

in Guild Wars 2 Discussion

Posted by: cloudjsh.7814

cloudjsh.7814

> be me
> wake up in the morning
> make coffee
> check GW2 forum
> see 60+ posts
> question the monster I created

I started this thread to gauge the interest of the community on a GW2 tabletop. And it seems that there may be a few of you at there. If you are interested in actually drafting up a team of co-developers with me, send me a message. @pdavis feel free to message me

A little something I drafted up in a few minutes (see attachment):

Attachments:

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

Would you play a Guild Wars 2 Tabletop RPG?

in Guild Wars 2 Discussion

Posted by: cloudjsh.7814

cloudjsh.7814

I was thinking using Fate Core, as that is my favorite RPG engine nowadays. The rules from the Atomic Robo RPG would work very well, as would the rules from Jadepunk. Possibly, I might used Cortex+ or Powered by the Apocalypse, though (Dungeon World could work pretty well with a set of custom playbooks.)

So yeah, I have been putting a bit of consideration into this. However, I need to finish the RPG from my Kickstarter before I can tackle any more big projects.

I love Cortex+.

And yes, I would seek to garner more influences from those types of tabletops rather than your standard “XP, level up focused, dress-up in magic items” type of games.

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

Would you play a Guild Wars 2 Tabletop RPG?

in Guild Wars 2 Discussion

Posted by: cloudjsh.7814

cloudjsh.7814

If I were to run a GW campaign I would probably use a point-based system rather than class-and-level-based. I believe that a point-based system places the burden of fitting the character into the milieu as much on the player as the GM and class-and-level-based systems place the burden mostly on the publisher (or GM).

I run a lot in the Hero System. The system allows you to build pretty much any character you’d like. However, I dislike their combat mechanics for non super-heroic games. Having studied the martial arts, I find random hit-location generation a deal-breaker. Otherwise, I might use Storyboard. I don’t think that game is available any longer, as I cannot find it online. I might also adapt Mutants and Mastermind character development to D20 combat mechanics, thus allowing for character customization without having to invent or adapt umpty-seven prestige classes and feats.

If I were to want to develop a system, I’d go for simple combat rules to simulate the fast flow of GW2 combat, with robust point-based character creation to allow for detailed characters who are more than their combat stats.

However, I’d probably be more interested in using the original GW setting, back when Charr were for rugs. :O

I couldn’t agree more. =)
I like to build my characters with purpose and story, not from a pre-determind table.

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

Would you play a Guild Wars 2 Tabletop RPG?

in Guild Wars 2 Discussion

Posted by: cloudjsh.7814

cloudjsh.7814

I love and have played a myriad of different systems.

The reason why I’m interested in an original system is because Guild Wars is Guild Wars.

It is not D&D, NWoD, or anything else.

Though it is easy to latch onto similarities from other systems, I think creating something original and unique would best honor the game. You also wouldn’t have to think of how to “fit” things into pre-established mechanics. (ex. Should ‘Traits’ in GW2 be ‘Feats’ in D&D? Maybe put them in the class table?)

By creating its own system, you create more room for it to truly be its own unique experience rather than the Guild Wars world to be ‘window dressing’ for a different system.

You’ll notice that the word honor is bolded above.
That is because that is what making a GW2 tabletop would be about.

You want to play the GW2 tabletop because you love tabletops and you also love GW2. Wanting to develop a tabletop says *"Hey Anet, we love your game. We love the world. We want more! The world of Tyria inspires us and our creativity!"

Again, it would be a game made by fans.
For fans.

Because we love Guild Wars 2.

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

(edited by cloudjsh.7814)

Would you play a Guild Wars 2 Tabletop RPG?

in Guild Wars 2 Discussion

Posted by: cloudjsh.7814

cloudjsh.7814

Lore for game worlds and their constituent parts develops over time. No one should be shocked if Warcraft has more background material. It’s been around a long time. It’s had multiple tabletop games developed which contributed to that background.

Why disdain an intent to develop such background for a newer game because it hasn’t had the time to develop as much as the Methuselah game? When you break that down, it can be reworded as “You shouldn’t develop background for X because it doesn’t have background.” Silly. If the company that developed the first Warcraft tabletop game had taken that counsel, there would be no tabletop game.

Before anyone starts thinking about a GW PnP RPG, the question about ANet/NCSoft’s intellectual property has to be answered. I doubt they’d get upset about people using the GW2 world as a setting for a game using an existing or home-brew system, even if the GM blogged about the campaign. They might get upset if the game were to be published without their authorization. They might let it go if it were to be published at no cost to the end-user, but they might not. I doubt they’d treat it as fan fiction, but they might.

Money would never be involved.
It would simply be a project for fans by fans— released via free PDF for everyone to enjoy.

The biggest tabletop project that exploded and is extremely popular is right here: http://forums.pokemontabletop.com/forum/3848682/

No official licensing.
Just fan-made community gaming.

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

Would you play a Guild Wars 2 Tabletop RPG?

in Guild Wars 2 Discussion

Posted by: cloudjsh.7814

cloudjsh.7814

GW1 would be a great table top RPG due to the heroes and henchman system. GW2, not so much.

But I can picture a stack of 1mil cards called “RNG LOOT” where you pick a card to find out what loot you get — where a legendary item takes 10 cards piece. If you get all of the pieces, you can exchange it for a legendary.

I can see what you mean.

However, over the years I have seen many people try to convert popular video games to the tabletop. I believe, however, that therein lies the main problem: they try to convert the game onto a tabeltop format.

The computer can run millions of formulas, RNGs, and variables in a half of a second. On the table, you would have to roll each of those individually.

The biggest problem with video game tabletops is that people think they need to convert them.
The truth of the matter is, for the game to make to it to the table, it doesn’t need to converted but rather it needs to be translated and adapted.

GW2 has a great feel for speed and fluidity.
Though the game itself revolves heavily about gathering materials for the next biggest piece of exotic or Ascended gear, there is no reason that a tabletop should reflect that.

I stated that it would be more of storytelling game than a number-crunching math game.
Most people don’t like Lord of The Rings and such because of the genre. That genre is everywhere.

They enjoy it for the story and the world.

There are some people who love the Guild Wars land and lore of Tyria.
There are some people who love the history from both Guild Wars 1 & 2.
There are some people who love the different races in the land.

And some of those people would, perhaps, love to write their own Living Story with their closest comrades in arms.

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

Would you play a Guild Wars 2 Tabletop RPG?

in Guild Wars 2 Discussion

Posted by: cloudjsh.7814

cloudjsh.7814

NO

because unlike WoW which is a licensed DnD Tabletop RPG set,

GW2 doesnt feature deep class lore like WoW does.

That’s very true. There is, however, a substantial amount of world lore.

Also, one of the reasons people play tabletops is because they wish to insert themselves into the game world an experience more than what pre-programmed events and dialogue can bring.

Chris Pramas and Green Ronin did a fantastic Dragon Age tabletop translation a few years back. I own it and have played it and I find it extremely wonderful.

The classes themselves don’t have that much lore, but what is there fits in nicely.

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

Would you play a Guild Wars 2 Tabletop RPG?

in Guild Wars 2 Discussion

Posted by: cloudjsh.7814

cloudjsh.7814

I’m considering drafting up a team of like-minded individuals with some great community input.

Pretty much have a core team of people who would all co-develop the project but also keep a big open forum community for every fan and player to pitch in. Everyone’s experience with both tabletops and GW2 is very different and distinct. Garnering all of that experience would be extremely beneficial to the project I believe.

I might do it if I could get enough people on board.
I have a fondness for systematic development and would enjoy it if I had a team to help the whole thing along. =)

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

Would you play a Guild Wars 2 Tabletop RPG?

in Guild Wars 2 Discussion

Posted by: cloudjsh.7814

cloudjsh.7814

So I’ve had ~8 years of Tabletop RPG experience since my good ’ol days with AD&D back in the day.

I’m curious if there are any Tabletop RPG fans out there who would like to see a GW2 adaption.

And not a d20 clone either.

I’m thinking more of an original system that best captures the feel of GW2 yet transitions well to pen and paper. Note, I’m thinking along the lines of a tabletop storytelling, character-building, roleplaying game, not a stat-crunching, number-stacking, miniature wargame.

Any Tabletop fans out there that have been wishing to trek across Tyria with their buddies away from the computer screen?

80 | Human Female Guardian | Scarlett Valencross
80 | Human Female Necromancer | Amynta Duskveil
80 | Human Male Thief | Dirk Jackham

(edited by cloudjsh.7814)