Showing Posts For conrad wong.2015:

GW2 Lacking...some Magic

in Guild Wars 2 Discussion

Posted by: conrad wong.2015

conrad wong.2015

Agree with no. 2 that some areas could be instanced to give group gameplay.

The major reason is logic, that no single man can fight the greatest evil alone. If you are strong, you can eliminate a notorious beast that harms villages from time to time. But there’s no possible way you can defeat something magical, old living creature deep lurking in mountain cave, alone.

So it would be a very good idea to turn some areas into group gameplay areas. However, I think the area should not be instanced. Instead, it should be something like jumping puzzle, which is located in secluded area. Adventurers or treasure hunters need to spend great deal of effort to find them.

(edited by conrad wong.2015)

Lost Shores heads up....

in The Lost Shores

Posted by: conrad wong.2015

conrad wong.2015

Not trying to devalue GW or what but we could borrow the phasing technology from WoW so that players can get their own phase and enjoy the events in say, a week’s time.

If you log in on Monday and finish everything then fine the event concludes in your world. But if you log in Monday and then have to wait till Sunday to log in again, then the event will wait for you to complete. Anet simply closes the whole thing on the next Monday. This way, you give reasonable amount of time to players.

Since events scale to number of participating players, there should not be any gameplay / difficulty issues.

Ascalonian Catacombs Story mode difficulty

in Fractals, Dungeons & Raids

Posted by: conrad wong.2015

conrad wong.2015

Actually, the difficulty of any particular dungeon is not the major concern here. What’s more important is to understand that Story Mode is called Story Mode because it’s supposed to focus on the story. And its rather difficult to enjoy the story if the combat elements are so overwhelming. I’d recommend that difficulty of all story mode dungeons be tuned down, but that of all explorable dungeons be drastically increased. This game is a RPG so don’t let RP elements get smashed by combat!