Showing Posts For corbintech.7983:
What’s stopping you putting 10 or 20$ per month on gems?
I don’t understand this thinking.
“I want a subscription” but won’t buy gems monthly.
It simply allows me to play the way I want to.
There is nothing in the gem store I want. I could convert to gold, but again something I don’t want to do.
If I was paying a sub I would have no problem taking any bonus gems I may get and converting them to gold. At that point the gems are just a side effect of the sub. I already have the unlocks I want on my account.
It’s just a choice one can make. Just like you have the choice to say no if you want to. There are games that do this now.
RIFT
Lord of the rings
ArchAge (will)
So the model does work. It’s about choice and why should we not be free to make that choice? Some would pay and net the game some monthly income, some would not.
I may be strange, but I would be all for a subscription option in GW2. Not p2w (I hate that) but along the lines of some perks. Maybe some gems a month? Maybe like other MMOs do and some kind of loyalty program. Maybe a buff of some sort. Who knows. Maybe with a steady stream of income they could push out content or whatnot faster.
I have no problem opening my wallet for something I enjoy and supporting a company that gives me that enjoyment.
ArenaNet gave me many years of value entertainment in GW1. I expect that to continue in GW2 and I am sure it will.
Thanks for a great game where we can simply take in the sights and be left in awww.
Just a question here because I am curious. The idea of the Living World is that there is a storyline that you take part in, that you are involved in events that shape Tyria in permanent ways—how would you all convey the sense of progression and change without also making changes to the landscape? I see a couple of comments regarding creating things, not simply destroying. Do you all have any other ideas?
How about making it feel like a living world?
How about the hearts can go from yellow to red? Red means there is a new issue they can use help with? How about I can in some way help them rebuild?
I mean, let’s make the world living. A settlement of some sort is not going to just sit there after they been destroyed and say “well shocks, I guess I will just look at this”. Let’s make it dynamic… Let’s make the world living.
I picture something like this. A building of some sort was destroyed. I see a red heart, I check it out. The NPC asks me if I can find some of the parts left from the old building. I try and find a Skitt cave. A cut scene shows there is a lot of “stuff” in this cave. The skitt goes on about shinnies and I have to cut him a deal of some sort for the stuff back. But, not so fast. I have not built a reputation with the skitt so they have no idea and will not work with me.
In the RL living world we build relationships. Those relationships determine how friendly RL people are to me. Why not make the same in you living world? How about a rep system? What if I choose to never help the charr? Maybe the charr will not allow me in their cities? That would be a living world.
I don’t know what it would take to develop, but it would be awesome. We all choose to take a part in what the game looks like. We can choose to help and earn rep or we can choose to walk away.
For a world to be living it needs to feel like the world is alive and I can make a difference. Otherwise it is just a world with small living elements.
Just my 2 cents…
(edited by corbintech.7983)