Showing Posts For corhin.2574:

AntiGuild mechanic

in Suggestions

Posted by: corhin.2574

corhin.2574

The topic was not focused on the name of the game,not even why a player must join in a guild. The topic was about the multiple guild system, the use of “represent” and the new expansive guild missions that favors those guilds with hundreds of members and leaves small guilds with few chances to move on…
Anyway this was not an accusation; I just put my thoughts in words, hoping for a peaceful conversation and an exchange of ideas. I don’t want to argue with anybody but I don’t like see my words misunderstood..
PS to Olba : Btw , speaking of the name : the game name is a brand and means something, at least to me. It’s not only a semantic argument, it’s a fact, it’s a memory of a previous game, it’s symbolic and meaningful: you can’t just change a name because you don’t see a relations between what offers and what people demand.

AntiGuild mechanic

in Suggestions

Posted by: corhin.2574

corhin.2574

GUILD MISSION AND GUILD SYSTEM:
What about small guilds? I mean the name itself “guild wars” should emphasize the affiliation to guilds. With this new system of “represent” no one cares about his/her guild and has multiple guilds and represents the one that most gives them the possibility to earn money depending on circumstances. I think is better to cut off this system and let people choose only one guild and makes alliances to share influence for example.
By the way with this new guild missions small guilds will be again submitted to large guilds. Why not scale influence needed to do guild mission in relation to the number of guild members? It’s an example and the algorithm should be calculated well but this will finally forms guild with participating members, with people that know each other and play, this will forms guilds with players that belongs to them..

Vieal, ROF