Showing Posts For cosine.2583:
Thanks so much for the reports everyone! Just know that we haven’t forgotten about you all and we’re still looking into this issue. One thing I would like to note, however, is of the many causes for low performance for players with high end graphics cards is that their PCi-Express GPU is plugged into a 1x|4x slot rather than a 16x slot. For players who have recently upgraded their video cards, we recommend ensuring that the GPU is plugged into the proper PCi-Express slot for maximum performance.
Laptop users don’t have that option as most laptop graphics cards that aren’t onboard are on a 1x or 2x PCI-e pipe and there’s not much that can be done about it.
CPU: core 2 quad q6600 @ 2.6ghz(x4)
RAM: 8gb DDR3 @ 1600mhz
GPU: GTX 260 @ oc 10%
game installed in 2x SSD raid 0 at 40% usage.In regions without huge amount of players 20-40fps (players decreases a lot the FPS) the CPU tend to be at 60-80% load and the graphics card at 20-30%
In capital cities with lots of players 10-20fps, with cpu at 80-90% load and graphics card at 20-30%
In WvW during a siege, 5fps with cpu at 100% and graphics card at 30-40% load.
I normally play games like skyrim at maximum graphic quality without any FPS problem (+30fps in the worst case).
GW2 is currently CPU bound, you should change this to made gw2 GPU bound. Its by far easy and cheapest to update a GPU than a CPU (wich normally requires motherboard changes) for the people who wants to improve its computer without expending a lot of money.
You can’t just arbitrarily make GW2 GPU bound. The incoming data that’s primarily crunched by the CPU cannot be rendered by the GPU as it’s pure data points, not anything to be rendered – people, numbers of people, what textures they’re wearing that needs to be loaded to the GPU for rendering from disk, and all the in and out data of a client/server setup. A lot of it is simply data that has to be crunched before being passed along before any rendering is done. There are instructions that GPUs are better at crunching and there’s one that CPUs are better at crunching. It’s not an arbitrary choice on the developers’ part.
My laptop should be getting a little better performance but it dips below 15 often randomly at low-medium settings.
Windows 7 64-bit
Intel Core i5 2430M (dual core, hyperthreading)
8GB 1600MHz RAM
Optimus: Intel HD 3000/Nvidia GT 540M 1GB (306.02 beta drivers)
Fullscreen mode (1366×768, vsync)
My desktop is getting equally abysmal performance when it shouldn’t be having any issues. It often sits in the 30s at high settings and sometimes jumps to 60.
Windows 7 64-bit
Intel Core i5 2500K @ 4.4GHz (very stable, quad core)
8GB 1600MHz RAM
2x AMD Radeon 6870 1GB, CrossFire enabled (12.8 drivers)
Fullscreen on a single monitor (1680×1050, vsync), won’t do 3×1 Eyefinity until UI issues are resolved
Desktop DxDiag (pastebin)
Laptop DxDiag (pastebin)