Please leave the changes alone.
This is not an argument of skill, it’s the standard argument of Mains vs Alts.
The people who have one main they are running through the content won’t have to do this anywhere from 2-30 some times in some cases.
The casual folks who purchased this game for the well advertised CASUAL gameplay are not inclined to grind through the same content in a rushed fashion on the army of alts they’ve enjoyed playing for the last 3 years.
This is a game with a LOT of fun classes. There is no reason to be forced to choose to play only ONE class due to time restraints. Not to mention the fact that the skill gating was NOT clearly communicated from the get go.
From ArenaNet: "Between the betas and lack of unlock info, we didn’t do a great job properly aligning expectations on how your elite specialization is earned. " by Colin Johanson
Also: “This should also help players with lots of alts try out more of the elite specializations.”
The rampant alt-aholism of GW2 is also the reason that you can enjoy ascended items on an account wide basis as opposed to having to unlock them on EACH character as you had to when they were first released.
This is simply a matter of giving players a chance to play the game in any manner they choose with their army of alts. Not feel frustrated at an uphill grind on EACH character.
Casual players enjoy playing on whatever class they choose to play on at any time. They enjoy playing in small groups or solo, and they DON’T enjoy unreasonable grinds or GATED SKILLS. Seriously, other games have tried this and have removed it several times over. Rift had souls locked behind dungeons at launch, now you get all of them (besides the ones you pay for) when you log in. Also if you PAY for the paid skills you get them instantly. NOT after a 400 Hero Point grind.
I’m pretty sure that a lot of people paid for the expansion for the Elite Skills NOT for the opportunity to use ‘bouncing mushrooms.’
Thanks to this change I am more than willing to invest more in this game as ArenaNet seems to be the ONLY game developers at the moment willing to listen to an outcry by casual players as opposed to capitulating to the hard core minority.
As a parting note, let’s all be honest with one another. While there are a lot of people willing to SAY they want things difficult, they’re also the first people that jump on the champion train, follow the zerg tag, bunch up for buffs, and try to even get the elite loot in any manner that proves to be the path of less resistance. Which probably explains the “I did it in 3 hours” people.
So NO, please leave the specializations alone.