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Suggest ideas for improving WvW.

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Posted by: cssinning.1059

cssinning.1059

My suggestions for WvW:

Add 2 maps about 1.5x to 2x the size of SM.

The first map is nothing more than a big empty battlefield where the armies of the 3 servers clash. No siege no points to capture just grass. The battles would be closed matches that end when only one team has survivors. I would suggest putting a flexible player cap of 1.5x the number of the smallest team up to 100 players for each team. Players would enter the map at spawn points but would only be able to enter the fight when the next battle begins. When a player is killed a 1 minute timer kicks in. if you can revive that player in that time they are still in the game. If not then they are sent back to the spawn area and have to wait for the next match. The scoring for this could go like this; your team gets 5 points for each player kill. When only one team has players alive the match is over and the winning team gets an additional 5 points per player that survived the battle. After another minute or two the next fight begins. These fights are not timed they last until there is a clear victor. The total point score from the battle is added to your WvW PPT

The 2nd map is for the people that like to duel. This is again a big empty field of grass. The only difference is you cannot just attack invaders you just challenge them to duels. The winner of a duel between enemy teams earns their server 50 points to add to the PPT total. There should also be same server duels that earn no points but can be used as practice.

It is my opinion that the current WvW is not so much pvp as it is a war game with pvp elements. The object in WvW is not to see how many players you can kill, but rather to capture and defend your territory. I am not sure what can be done with the existing system. But for the people that just want to pvp in large battles I think my first option is for them. And while I don’t like to duel there should be a system for the ones that do.