Showing Posts For cyclonus.8391:
I whole-heartedly agree with this statement. I would also like to suggest more craftable items or furniture that you see in Hoelbrak or perhaps some of the other decorative things you see from city to city.
It would also be nice to have some interactive items besides just the NPC’s that would make the Guild Hall’s seem lively. Bring Pact agents into the hall randomly or special open world content that’s delivered by some NPC saying "they need help to protect themselves from blah blah (insert mob(s))
It’d also be nice to be able to craft Interactive objects that could theoretically recycle items players throw in and get something different. NOT THE MYSTIC FORGE for guild halls, but maybe a treasure chest or two that can give extra materials or chances for rare mats or ascended mats and so forth…
I think Guild Halls could use a Makeover non the less and allow for items that you can see in Open World to be crafted.
This is a FANTASTIC idea. It would also be an incentive to be a part of guild as well as the many social aspects. Having different types of Guild Hall Loot Chests could also be fun. I would assume this would be a Scribing achievement.
As for prizes and where they would come from. I would have to agree with Khailyn.6248 on the items being unbound. I think it would be separate from most loot, mechanics in which specified permissions would be able to choose the type/kind of loot that’s rewarded depending on the type of Loot Chest used. Definitely a Once/day cooldown would have to be used in order not to abuse this system.