Showing Posts For dargzero.3824:
Yes, the new zone is a bit more difficult. But I half expected this. Expansions in GW1 were very similar: each had their signature enemy type, which brought in a new scale of difficulty.
In Factions, we had the Afflicted, equipped with the new Factions classes/skills. For example they casted death nova on each other, sometimes literally bombing your whole 8 man group to pieces if you took 7 henchmen.
In Nightfall you had to fight those insanely powerful Torment Creatures in Abaddon’s realm. They were patrolling in like groups of 8, and they often had multiple high damaging classes in their ranks, with high burst. Also they were around level 24-28, I think.
In EOTN, the new enemy type was the Destroyer. Around this time all the classes got some new more powerful skills, so the difficulty level didn’t go that much up.
The point is, you could always counter these enemy types with very specific skills and builds on each class, and I think this will be the same with GW2 PvE, just to “keep the metagame fresh”, as they said they do with PvP… Just don’t be afraid to try out other new skills/utilities on your class.
Do you remember when the game is started and the areas had a lot of player? I want it back!
Posted by: dargzero.3824
As a player, who likes to create new and new alts, I fully agree. Something along this line would be really cool.
Some of the group events are just not doable when there are so few players on the map.
This happened in Lychcroft Mere area. I wasn’t in combat at the time. According to the log I got hit by some unknown force two times in rapid succession:
“You were hit for 1457 damage by Unknown using Explode.”
“You were hit for 1356 damage by Unknown using Explode.”
This is a level 23 area, so this amount of damage got me downed instantly. I believe this might have been a bug, so I took a screenshot.