Showing Posts For dario.3605:
it isn’t directed to anyone, that is why i didn’t mention any servers, just an idea how to make things better. I might be wrong though so thats why i started the topic to see otther points of view about it.
So, first of all i want to say that english not being my main language, please don’t judge any mistakes i make. I have noticed that when playing in peak hours we play very good on hour server and have a lot of map coverage(i play on an european server). Problem arises when playing against servers which have a lot of players from different time zones (russians, asians and so on, i heard same thing about canadians on french servers) and when logging in the morning our maps are completely lost, and for the only reason that people have to sleep eventually, and noone can stake awake 24/7. Regarding that i had an idea (i haven’t been following forums much so someone might have posted something similar before without me knowing). So lets say towers, keeps and camps, don’t start giving full points right upon capture, but let them have a potential total of points which are given if some conditions are met (i would say, time and upgrades, would be good ones for start). So let me make an example: lets say a camp has 5 total potential points, but at capture you are just getting one. to get the other points you have to hold the camp for an hour and an upgrade for each additional point (1hour+1upgrade=2 points, 2hours+2upgrades=3 points and so on). The same could be applied to towers and keeps, even with slight modifications.
What could be achieved by doing this? well for starters it would stop zergs going trough a map , and just moove the zerg to the next map upon completation of the first, but force them to defend if they want to start getting big points. Second, even if not completely preventing it, it could make the burden of night caping less painfull , cause the points gained from the few hours people are sleeping wouldn’t be so radical as they are now.
Also i wouldn’t call it points but influence that a certain camp, tower or keep has on the map.
Any thoughts?
Best regards