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Pvp rework

in PvP

Posted by: darkwarrior.1670

darkwarrior.1670

I’m fairly new to the game, and I like doing pvp I’m most game I play. I know not every game is perfect, and there probably a lot of re-work that needs to be done. Here are the ones I think should be re-worked. Dragon hunter traps- I’ve noticed that a DH can place traps, and the cooldown for the skill will start normally. The problem is once the cool down is up, the trap can be placed again, basically allowing DH to place 2 of the same traps, if they’re not triggered. Dh trap distance from player is also very unfair, DH can be at mid, and his traps will trigger at home or far. The other thing I’ve noticed is condition is verryy powerful. Yes there’s condi clears, but its not enough at times. Also I feel poison, burning, and torment should not stack. There should be an internal cooldown applied to some skills for all classes. The capture points can be a bit small, for all the Aoe that most classes do. These are just things I’ve noticed