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Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: darthlukan.3689

darthlukan.3689

This game and its dungeons require a different kind of thought process than MMOs before it, the movements aren’t so scripted that you can do the “side step this fire 30 seconds into the fight when standing on X, make sure you’re at Y at 35 seconds because of Y boss/add ability, stay at Y for 10 seconds until you see their head rear back, then move to Z. Those are the phases, rinse and repeat.” type of fight strategy. I’ve been in a few groups running Story and Explorer modes and I can honestly say that, despite the repair bill, I enjoyed every minute of them. The add/boss AoE is fairly random and taking a hit is a big deal that adds the appropriate amount of stress for you to say “NOPE!” and remember the “tell” for the next time that particular swing comes your way.

I think of it like this: Every profession in this game can off-heal, off-tank, and DPS reasonably well, with some professions doing it a bit better than others as a baseline. That means that your group strategy needs to account for the abilities of the individuals in the group; sometimes that clothie is gonna have to take a few hits while the guardian/ranger/thief/etc gets certain abilities off of cool down and can move back into soaking the damage while the rest of the group moves into a better position to provide support/damage/etc. You actually have to play as a team rather than rely on a decent healer and tank to carry everything while the DPS can just stand in the fire/traps/direct line of attack.

Situational Awareness, you have to have it in this game. If you want to do the “stay out of the scripted fire dance”, I hear WoW added Kung-Fu Panda to the game.