Showing Posts For deadbutdreaming.4159:

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: deadbutdreaming.4159

deadbutdreaming.4159

We are avid dungeoners and so far it has been somewhat more than just challenging. While certain dungeons were alright, others such as CoE took WAY too long to complete and were more than just a “challenge” but a cesspool of frustration.

Many games allow you to revive from a checkpoint to try and complete your task. You have eliminated this. I agree with MANY comments on here including those regarding PUGs and how it will affect the behavior towards other players, increasing rage quitters and those who kick others, etc. Is this really how you want this to go? Think about it, players ALREADY had a penalty if they died which is paying for repairs.

IDEA: Perhaps you could implement a system where there is a certain number of times you have to revive at a waypoint before you no longer can. Or a certain time frame in which you can such as until boss’ health is 50%, for example. I personally like “certain number of times you can” or back to the way it was which was fine. Or, even as someone else suggested, a separate “hard mode” where you can’t waypoint and a normal mode where you can and rewards adjusted accordingly (just not a ridiculously lower, for example).

Do you really want many MANY players to feel left-out and as though they cannot play a huge part of the game? To be judged by others and scoffed on by elitists? Because this is what you’re doing to many, many people… read the comments… see for yourself, devs… don’t do this to your players…

That armour was so pretty

in Mesmer

Posted by: deadbutdreaming.4159

deadbutdreaming.4159

As for the second part of your question, she would be Norn since as you can tell from her tattoos.

When do Mesmers become fun to level?

in Mesmer

Posted by: deadbutdreaming.4159

deadbutdreaming.4159

My mesmer was fun to level right from the start. It’s a fantastic class and definitely can be tricky to master for some people. If you find the class’ abilities and style are something you enjoy then don’t give up! Try different weapons and upgrade your gear every 5 to 10 lvls (weapons every 5 especially) with greens. Power and precision are generally the preferred stats and you’ll want to throw in a little vitality and toughness perhaps on some of your jewelry (I believe this is Lapis jewelry in the earlier levels). Someppeople mention the lvl 40 thing but I wonder if it’s hearsay sometimes? I have always preferred a staff for my weapon swap since 7 and my other weapons while leveling and at 80 have mainly been Sword/Pistol and staff or Greatsword and staff depending on what I’m fighting— yes, I totally rock sword/pistol against certain dungeon bosses and survive! We Mesmers are amazing like that! =P

Dodging/evades, shatter cycling (if not a phantasm focused build), clone-factory plus all our utilities make this incredible class very rewarding if it’s your cup of tea. Good luck!

(edited by deadbutdreaming.4159)

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: deadbutdreaming.4159

deadbutdreaming.4159

Players that have put so much time into developing their characters such as Necro and Ele might feel pushed away from the game as they would be forced to change their playstyle or their character would not be viable any longer from such a nerf. How do they expect to make each class have “5 or 6 viable builds” if they’re nerfing so much of their abilities? If a player hasn’t learned how to play their class well and just complains of other class’ attacks without truly knowing how to deal with them get catered to, how are the other players going to feel, especially with all the time and effort they put in to learning their class and developing their character? This will force players to change their builds, have to buy new gear etc. What if it changes the enjoyment of the class for that player? Then they would feel as though they wasted their time? Will it push many players away from the game? AoEs are a part of many games and weakening that might result in the game not feeling as satisfying to play for many people. It’s something to be viewed from both sides and considered carefully. All in all I think the real problem isn’t AoE but the effort the players make to utilize their abilities to their full potential, whether it be escaping or countering AoEs, targeting the caster etc. Some people spam auto-attack and think that will get them through the game— these might be the same people complaining about AoE or classes actually utilizing their utilities to get them through situations. Some people don’t dodge. Etc. It’s not a problem of AoE.