Zatria, our bleeds can actually kill people quite quickly, granted that they are not removed. With 14 stacks of bleeds on a target that are ticking for 130 each, then you are doing about 1820 damage per second to the target. Don’t forget you have direct damage from you weapons as well as DS. So a glass cannon with 16k health or so should go down in less than 15 seconds theoretically if you interrupt heals (maybe a bit more to get your stacks up)
I don’t see the real problem being the damage of our bleeds, but moreso how they are a conditionmancer’s only real source of dmg. Poison doesn’t do much, but its effect of decreasing healing power compensates for that. Again the issue of how often bleeds can be passively cleansed hurts us badly and I agree that it should be something that you need to sacrifice a bit to get.
Another issue that has already been stated is how other classes can stack bleeds much more quickly than we can. Rangers, warriors, eles stack bleeds better and also have some good direct damage. Meanwhile rangers also have the passive cleanse which puts them in a strong position. I’m not saying Anet should limit how these classes stack bleeds, but it should make it easier for us to do so.
People argue that we can manipulate conditions well and that is true. Sending conditions back to enemies and spreading them is fantastic, albeit has a long cooldown or a limit on how many people can be affected by the AOE.
I don’t think ANET should give us a major boost to our bleeds, but I’d like the scepter to maybe apply 2 bleeds with rending curse
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