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WvW System Suggestion

in WvW

Posted by: deckard.7394

deckard.7394

Besides the inappropriate replies, I enjoy the idea of this. However, the idea seems to be limited.

If we have resources to take, and are able to build a camp to help defend it, then eventually there would be a meta for how to build this camp and where to build it. On the otherhand, if these resource locations are random, then it could potentially be imbalanced for certain teams.

If there are set random locations, then eventually there would be a meta for each of those locations. Which would then lead to your issue of the prefab camps and keeps. Thus, right now to me, it seems the player made camps will be ineffective in doing what youre planning.

Though perhaps resources change the type of camp available to build. Or there would be a reason why you might opt for a smaller camp than creating a keep. That would be cool, but also possibly bring in division between players. As like right now, anyone who puts regular siege sometimes gets berated even without anyone communicating that they have superior/guild siege.

Perhaps players have different plans and want to build a keep because theyll be staying up all night to defend it, but instead a camp is made.

But ignoring that aspect, I still enjoy your ideas and the feelings that it tries to bring out. All very cool ideas! Such an overhaul would be unexpected but very much welcome.