Showing Posts For devoulin.8572:

Camera and FOV (field of view)

in Guild Wars 2 Discussion

Posted by: devoulin.8572

devoulin.8572

The bottom line is that players don’t really care if developers say that FOV won’t be changed because of technical limitations, lag, fps, we know better, whatever…
It simply does not matter – like AT ALL.
If some people feel physically sick they will NOT play the game. It does not matter what is the reason – they will not care – they can’t play so they won’t… simple as that.
I myself don’t have the problem with feeling sick but the current implementation of camera and FoV makes the game not enjoyable for me. I don’t really care whether the engine is not flexible enough or the devs know better what I want. I really do not care – I just can’t play the game at the current state.

All the people trying to provide reasons why some things are bad and how they could be better is really a gold vein for developers. Those are the people that like the game and are trying to influence its development – because they CARE. Even myself – if I write on these forums (even though my previous post was deleted by ANet because it was considered too offensive) means that I do care – I do like the game and I’d love it was more flexible to satisfy me (and others) in aspects like camera behavior.

At the end of the day if ANet says it can’t provide quite simple options like FoV slider which is PC standard for years now. Well … that’s sad… I’ll have to live with that… and spend my money on different entertainment…

Camera and FOV (field of view)

in Guild Wars 2 Discussion

Posted by: devoulin.8572

devoulin.8572

> “The Devs know better than you”

This attitude does not go a long way when you provide a service to customers. But we shall see the result when the expansion hits the shelves

Camera control issues - a documented list

in Bugs: Game, Forum, Website

Posted by: devoulin.8572

devoulin.8572

I’m finding myself playing less and less as well.
It’s a bit like being in an amazing place that’s full of beautiful things but there’s one problem… someone took a huge dump and hid it in the middle of the place…
so you can’t focus on anything because that smell is just driving you nuts…
It’s like you very hungry and you get this tasty meal but there’s also huge poo right in front of you… You’d like to eat… but…

Sadly – instead of the topic being sticky for weeks now… with a lot of confirmations that issues are being addressed and update is coming up soon… we have patches that resolve events issues etc…
it’s like someone instead of clearing the dump from the table would use some perfume to fool you that it’s not really a dump – it’s some oriental flower !

Camera control issues - a documented list

in Bugs: Game, Forum, Website

Posted by: devoulin.8572

devoulin.8572

I really like the game but to be honest this camera issue is too much. I already know 2 friends that simply stopped playing because they can’t connect to the world.
I’m still trying to have fun but slowly getting tired and angry that such a kitteny implementation of camera could be released. And not just that – the issue has not even been addressed by ANet.
It really makes me think that I misjudged them as serious Blizzard competition to MMO market. GW2 as it is with WoW camera and character movement implementation could set a new standard in MMO games. Now all I see is many players leaving the game and some even don’t know why they simply can’t immerse into the world. They will not bother to figure out what’s wrong and what FOV is etc – not mentioning coming to gw2 forums to talk about it. They will just leave.
Please learn something from Blizzard – you have to nail the camera implementation with patch that is coming rather sooner than later. I can’t express how huge it is if you plan GW2 to be long-term fun rather than 1-3 months break from other games.

All the details are already explained in the topic… FOV, camera fixing point, character not turning with RMB when standing, camera acceleration, camera sometimes not moving at all with mouse button pressed and many more…

Try that:
Reset the camera so it’s in default position behind your character.
Now turn the camera with RMB let’s say 90 degrees – so you can see your character from the side.
Walk backwards.
RESULT —- > your char started to walk backwars towards the camera.

Now reset the camera again.
Turn camera like before 90 degrees with RMB.
Click with LMB on something – for example target someone – DON’T drag with LMB – just click.
Walk backwards.
RESULT —→ your char is going back but from his perspective – not camera perspective like before.

It’s really silly. Seems like the whole potential of the game might be wasted because ANet missed one of the crucial aspects of the game. Let’s hope they will wake up before it’s too late.