Showing Posts For devoulin.8572:
> “The Devs know better than you”
This attitude does not go a long way when you provide a service to customers. But we shall see the result when the expansion hits the shelves
I’m finding myself playing less and less as well.
It’s a bit like being in an amazing place that’s full of beautiful things but there’s one problem… someone took a huge dump and hid it in the middle of the place…
so you can’t focus on anything because that smell is just driving you nuts…
It’s like you very hungry and you get this tasty meal but there’s also huge poo right in front of you… You’d like to eat… but…
Sadly – instead of the topic being sticky for weeks now… with a lot of confirmations that issues are being addressed and update is coming up soon… we have patches that resolve events issues etc…
it’s like someone instead of clearing the dump from the table would use some perfume to fool you that it’s not really a dump – it’s some oriental flower !
I really like the game but to be honest this camera issue is too much. I already know 2 friends that simply stopped playing because they can’t connect to the world.
I’m still trying to have fun but slowly getting tired and angry that such a kitteny implementation of camera could be released. And not just that – the issue has not even been addressed by ANet.
It really makes me think that I misjudged them as serious Blizzard competition to MMO market. GW2 as it is with WoW camera and character movement implementation could set a new standard in MMO games. Now all I see is many players leaving the game and some even don’t know why they simply can’t immerse into the world. They will not bother to figure out what’s wrong and what FOV is etc – not mentioning coming to gw2 forums to talk about it. They will just leave.
Please learn something from Blizzard – you have to nail the camera implementation with patch that is coming rather sooner than later. I can’t express how huge it is if you plan GW2 to be long-term fun rather than 1-3 months break from other games.
All the details are already explained in the topic… FOV, camera fixing point, character not turning with RMB when standing, camera acceleration, camera sometimes not moving at all with mouse button pressed and many more…
Try that:
Reset the camera so it’s in default position behind your character.
Now turn the camera with RMB let’s say 90 degrees – so you can see your character from the side.
Walk backwards.
RESULT —- > your char started to walk backwars towards the camera.
Now reset the camera again.
Turn camera like before 90 degrees with RMB.
Click with LMB on something – for example target someone – DON’T drag with LMB – just click.
Walk backwards.
RESULT —→ your char is going back but from his perspective – not camera perspective like before.
It’s really silly. Seems like the whole potential of the game might be wasted because ANet missed one of the crucial aspects of the game. Let’s hope they will wake up before it’s too late.