Showing Posts For dfekt.9482:

IMO, Gem Prices need to be regulated

in Black Lion Trading Co

Posted by: dfekt.9482

dfekt.9482

Which clearly means that people are still willing to pay that price. The system works. Yes, now it takes longer to get gems (I bought my first couple thousand gems for less than 50s per 100 gems) but on the other hand you don’t need your gold for anything else in this game.
In addition, GW2 has no monthly fee but ArenaNet still needs to earn money to keep this game running. So, if you really want some gems just spend cash and buy them.

Explain gw1 if they still need money to keep the game running.

Devs mention ranger PvE buffs

in Ranger

Posted by: dfekt.9482

dfekt.9482

Your arguments seems a little bit helpless.
Traps to defend keep are useless, low range (even if you trait it), low damage, long cd, not any stopping power.

Compare the tools rangers have with the tools of any other profession you want, rangers will allways have the short end in this comparison. (siege)

That’s the reason i prefer a new weapon (staff) with all the little tools the ranger lack.

PS:
No problem with retaliation using Barrage?
One Guardian with retaliation means 12 × 300 = 3600 damage to the barrage using ranger. If the guardian used the shout on his teammates, you can multiply this with 5.

PPS:
I’m playing 7 different lvl 80 professions in WvWvW, maybe this is some backup.

Combine Flame Trap, Viper’s Nest, and Frost Trap, and you can make somebody on a ram helpless and force them to disengage. If you’re defending a keep, you are not going to be able to wipe enemies by yourself…you use the skills to keep them from the Ram as long as possible so backup can arrive. And no, never been killed by retaliation, and I rarely see it.

The fact is I’m not sure how you guys have not been killed by retal in my server you can’t even go near the edge because all the AoE the enemy is dropping on it and, if im correct IoJ (Isle’s of Janthir) is a tier 6. Not to say its not true for you guy’s on your server but I in no way can hold of a keep or tower long enough trying to poke the enemy off the gate.