Suggestions to make one-time events better:
1. Create a large window (a few days) for completion, but flag those that have completed it. They can be in the event multiple times, but only get reward once.
a. If there is new content after the event that alters the world then allow them the option to move on and not be allowed to do the event again during event window. This would be irrevocable.
2. Allow guilds to reserve time blocks and then assign them to a specific shard. Backfill the rest of the instance with random players until whatever max population is reached.
3. Flag player with the instance they were in that expires in 15-30 minutes. If they DC it holds their spot for that long so they can rejoin the same instance. If they DC and rewards have been handed out then either give them the rewards if its within that 15-30 minute timeout range or allow them to join another instance that is nearing completion.
4. If there are any cutscenes that go with the event allow them to be viewed any time you want. DC’s happen and people miss things.
5. Innovative idea for the day… Allow people to buy rez orbs in your store and not be account bound so they can be sold for gold also on Trader. Also allow people to be able to ask in Map/Guild/Party for a rez. Right clicking their name gives you the option to ‘Apply Rez Orb’. This is good for people that fall down to the bottom of a pit and just are out of the way a little and
6. Identify leechers and zap the hell out of them or something. I saw people that would follow the entire time and stay on the fringes. They didnt fight or help at all. If they havent used any skills at all and are just hanging around for a free ride then do not give them any rewards. Not sure if this can be done but I noticed a few folks that would stay in range of the event but out of aggro. Annoying.
Anyone else have ideas? Or just think mine are crap and want to tear them apart? Provide feedback.