Showing Posts For dnsup.4087:
Ugh…I guess I’ll come back in another week. I got all the achievements and I have no desire to grind the Lab any more. HOT maps are dead due to everyone grinding the Halloween events so I can’t complete anything.
Well, that’s not true. We had a PUG Gerent earlier today.
The majority of players are pleased that SotMK is still up right now.
We wanted to let you know that the Shadow of the Mad King (Halloween) festival will end in one week, on November 8, 2016. I hope you have a blast — as I know I will — in this final week of the festivities.
Enjoy!!
Gaile, please send sincere thanks to whoever made the call to keep SotMK up for a whole week past November 1.
I had two big “tentative deadlines” announced last week (don’t even ask what it means)… for this week.
Knowing that I have another few days to get my achievements in—without cramping the fun—is super, super nice.
per Gaile Gray’s facebook:
(person) Has it been announced when halloween ends as I was on vaca until a couple of days ago and am hoping its not tomorrow so I can finish things?
Gaile Gray It does not end tomorrow, as far as I know. We should have more information soon.
(person) Thank you for the reply, there was a rumour going around from reddit that it did so I was worried, I need to go and get my cat familiar now!
I’m unable to find this anywhere else, even on GW2’s twitter or anything.
I’m honestly a little bit annoyed that ArenaNet won’t offer any information about when the event ends. At least it seems likely that tomorrow won’t be the last day. But WTF—how can people know whether to spend their stuff/wrap up achievements if there’s no information about when it will end?
Hypothetically: if I have 4 achievements I’d like to finish before it ends, then learning the end date will allow me to plan accordingly. If the end is tomorrow, I could cram everything in now. But if it ends a week from now, I could plan to do them at a leisurely pace (as many players are wont to do).
Not telling us the end date is a recipe for disappointment, for anyone who has adult life obligations, or anyone who assumes (reasonably!) that November 1 is not the end date.
I think it will end on the 8th.
[…]
Pattern
- Ends during the first week of November. (One exception.)
- Scheduled updates occur on Tuesdays (very few exceptions since launch)
That suggests 1 November as the most likely date. However, when GW1 had live updates, ANet rarely ended a holiday-themed festival the day after the official holiday. I expect that it will end on 8 November. (There’s a redditor who claims to have a screen shot of Gaile saying it would not end on the 1st, but no screenshot was posted to the relevant thread.)
Thanks for the well-conceived prediction and thorough commentary, Illconceived. I hope the pattern and rumor are enough to convince the Bayesian pantheon to make this a good prior (after the fact).
Considering the halloween offers in gemstore are all ending tomorrow, there is a 99% chance of Halloween ending tomorrow
I mean, Gem Store offerings typically run for a week and then a new set rotates in. That’s normal. Just as last Tuesday’s rotation didn’t imply the end of SotMK, so this Tuesday’s doesn’t either.
I know it usually ends on the first Tuesday after Halloween. But that would make this year’s the shortest Halloween event in the game’s history, wouldn’kitten
31 – 18 = 13 days up? With just two weekends? Do I have that right?
Considering the drop rates for new items from the ToT bags are quite low (relative to last year), there hasn’t been much time for those of us trying to collect them the hard way (i.e., farming and opening bags) to try our luck.
I hope we get some kind of word on this! I do love the Halloween stuff in GW2. I look forward to it every year. This year, it wasn’t quite as special as, say, two years ago. But I don’t care! I still want to play it.
(Gaile, please, pretty please, grace us with your presence and a reassurance…)
(edited by dnsup.4087)
You think a year for bugs existing is unreasonable … I think the season veterans of this game and other MMO’s would disagree with you. That’s quite short actually.
That doesn’t mean that a class-wide bug extant for a year is reasonable.
It means more senior players are used to them and have already acquiesced to the developer’s [lack of] response.
Dobbs/Breandan bugs in dynamic events extant since GW2 beta are among the most infamous examples (no idea of their current status). Everyone who’s completed that collection knows how long a workaround has been required (e.g. “wait for patch day, log in immediately after patch hits”). The existence of a workaround and the number of bugs with similar status is no excuse. It’s a bug in a product that causes it to perform otherwise-than-as-described. The onus is on the developer to fix it in a timely manner.
It’s not really up to you to hop on the forums and put down customers complaining about a defect. Imagine standing in front of the Wal-Mart customer service line and asking people for their complaints before they reach the counter, and telling them “Oh that’s been there for a year? That’s nothing—other people have complaints that stretch back 5 years. You’re fine.”
I (and at least 15 other players, possibly more than 20) just tried to complete the events in Straits of Devastation that should unlock Scholar Breandan as a merchant, to allow the purchase of the (fine quality) Orrian Pearl that is required for completion of the “Treasure Hunter” achievement.
We were parked at Breandan’s expected location before the patch, so that we were there as soon as he spawned. However, the event Protect Scholar Breandan… never arrives because the event Clear Broken Spit of the Risen… cannot be completed. (Details follow).
“Clear Broken Spit of the Risen…” requires the elimination of untargetable replicators (which have the appearance of risen rotmouths). The replicators, although untargetable, can be hit by projectiles bouncing off of other nearby enemies (e.g. mesmer trident autoattack). Despite being hit, they either take no damage, or have enough health to withstand 20 minutes of bombardment.
I found a rumor on reddit that killing all of the risen will trigger event success. That is, ignoring the 0/6 replicators progress, but defeating all 16 of the rapidly re-spawning targetable enemies, should trigger success (according to the rumor). Someone else repeated this rumor as we were attempting to clear Broken Spit. Reducing the number of risen, however, appears to increase their re-spawn rate so that when 3 enemies are left, killing one causes another to spawn. All of this is somewhat beside the point, unless someone can confirm that this is the intended event course. Otherwise, the event objectives, as stated in-game, are
- Risen replicators destroyed: x/6
- Risen remaining: x
The first of these cannot be accomplished because the replicators cannot be destroyed. The second of these cannot be accomplished as long as there are replicators spitting out risen.
I’m unable to find any dev responses related to this event that indicate progress is being made, or that this bug is even on their radar. Yet, the players with whom I’ve attempted this event always claim to file a bug report once we give up. A few of them have posted to the forums, as well. It seems extremely unlikely that these events have gone unnoticed. Are they being ignored on purpose, as retaliation for repeated bug reporting? That sounds equally unlikely, but given the longevity of these issues, it’s hard to come up with an alternative explanation.
I wish the community could get a response on the status of these particular bugs, if only to reassure us that ArenaNet/NCSoft isn’t abandoning these (broken) parts of the existing content, even as they move on with developing a paid expansion to that content.