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Bunker Ele and Jewelry

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Posted by: dom.2534

dom.2534

Just want to get some input before doing the maths. You’re running 0/10/0/30/30 with boon duration runes and default cleric’s (sapphire everything with no orb changes)?

Done some comparisons and following are the approx. differences going with a generic approach i.e. stacking only cleric’s with no changes to orbs, stacking as much p/v/t using soldier/invader crests. This applies to WvW and PVE only and the stats may be off slightly due to outdated values but should give you an idea of the trade-offs.

Both sets share the same crit. chance & damage.

CLERIC’S
17605 HP, 1766 power, 2531 armor, 836 healing power.

SOLDIER’S
21545 HP, 2007 power, 2610 armor, 300 healing power.

Is the extra 536 healing power from Cleric’s worth trading 4k hp, 79 armor and 231 power for, well that depends on your playstyle. Personally I prefer a balanced approach to my builds and going either full bunker or full p/v/t leaves you with fairly low crit. values.

Yeah, I’m referring to the 0/10/0/30/30 with default sapphire and boon duration. This isn’t the build I normally run (just started playing around with it after reading all the hype, and I have to say it’s pretty fun). I was curious whether the healing power from clerics is really worth it, or now that it is easily attainable, if P/V/T might not be a better option. Thank you for doing the math – this is a great post.

Bunker Ele and Jewelry

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Posted by: dom.2534

dom.2534

As you’re all aware, P/V/T trinkets are now easily available for karma. Most people who have been running bunker builds thus far have been using Sapphire jewelry. Do you think that Sapphire is still the better option for survivability? Or would P/V/T pieces in those slots be superior? This is assuming P/V/T armor as well.

I’d appreciate any thoughts / comments / explanations.

Looking for new build after EA nerf.

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Posted by: dom.2534

dom.2534

If you’re having trouble in tPvP watch Phantaram play a few rounds and take note of what he does in various situations. He’s one of the most solid Ele players I’ve found and he streams/uploads vods to his twitch account. Now he definitely has very good teammates helping him out, but he also does really well in 1v1s from what I’ve seen. While you’re watching remember that the game is balanced around what high level players like this can do.

underwater battle. your style?

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Posted by: dom.2534

dom.2534

I’m partial to spamming all my skills in one attunement, then switching to the next to continue the cycle.

Good patch changes

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Posted by: dom.2534

dom.2534

Yeehaw Conjure buffs! Man, I can’t wait to still not use them. This patch nerfed our best (only good?) Grandmaster trait into the ground. Other than the sorely needed RTL fix nothing good has come out of it. While I wasn’t expecting any massive buffs, I certainly wasn’t expecting one of our only viable specs to be nerfed so harshly.

Gearing question for Elementalists.

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Posted by: dom.2534

dom.2534

I’m kind of curious about this as well. It seems to me that condition is not really worth it with staff. Scepter/dagger would benefit from it much more. I’m currently running a mix of Valkyrie/Knights with the same build you’re looking at (which does seem to be our best dungeon build). 1600~ Vit, 1300~ toughness, 1300~ prec, and 1800+ power. I’m going for the Power/Toughness/Vitality gear at the moment but it almost doesn’t seem necessary as I have a lot of survivability as it is. I currently put out a reasonable amount of damage and have tons of support options. I really don’t see how condition would benefit this build much at all (though I could be wrong of course). My heals also seem sufficient with just the stats from Water and none on my gear, though I haven’t played around with it much.

This thread is an excellent read and might help you come to a better conclusion: http://www.guildwars2guru.com/topic/64113-condition-damage-vs-critical-damage/page__st__30

I’d still be interested in hearing from more players on the topic though.

Please use this build

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Posted by: dom.2534

dom.2534

Similar to a D/D build I’ve played around with. However, why not put 10 in Earth for Elemental Shielding (taken from Water) and switch out Pyromancer’s Alacrity for Spell Slinger? Bit more synergy that way especially since you’ve gone all cantrips. Also fun with +boon duration runes.

Endgame Stats

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Posted by: dom.2534

dom.2534

So I’m about to start working on my exotic set, and I’m wondering what stats everyone else is focusing on. I’m mainly interested in being as effective as possible in dungeons. Having tried out all of the weapon combinations I still find that I enjoy the playstyle of scepter/dagger the most, so I think I’ll be sticking with it.

Currently I’m torn between the Carrion set and a mix of Knight/Valkyrie. I’ve been doing well stacking bleeds/burn with a 30/30/10 (fire/earth/water) build, but I’m not sure if this is the best way to play it. How is precision/crit faring vs condition in endgame PvE?

Basically looking for opinions from people who have been doing well in explorables with s/d. What do your stats look like / which route did you take? Which set/accessory combination are you using?