Showing Posts For doquiel.5371:
so i guess i misunderstood the healing turret suggestion, detonate does work. duh. thank you all for you input this helps alot, I’m able to get up to about 14s now, with your suggestions, which is a big increase from 7-8s! cheers and thanks again!
@ Mints – yes, I had considered the combinations of blast finishers that were available with other classes. My goal with this was to try to generate the longest amount of area stealth based solely on engineer abilities. So comboing with a thief is not the answer I was looking for. Interesting perspective tho.
@ Linc – Ill look into the toolbelt, not sure exactly what you’re referring to here. Yes I believe the thief’s Shadow Refuge area stealth would stack, to a point. Stealth stacking has a cap.
@ Nilix – healing turret no longer provides blast finisher, not sure when that changed. I tested it many times and it doesn’t work any more. I’ll check out your other rotation info tho, thank you.
@ Eviator – healing turret doesn’t work as blast finisher. Interesting info on the flame turret overcharge, but it is really useless for this application as I am looking to do this out of combat. As for the suggestion of putting detonate mine down before the smoke bomb, again that negates the blast finisher for deploying the mine, not sure what you mean by ‘suggestion … is right’, if you could elaborate that would be great. As for you having done 18s, that’s great news, unfortunately all you do is describe the blast finishers and not the rotation you used. I am aware of the blast finishers that are available, what I’m looking for is detailed rotation information for a rotation that works, and would proved the 18s you suggest you’re able to provide.
@ cCriSPeH – If I lay down the the thumper i lose the shockwave finisher, same with throw mine
@Mints – or maybe stealth a group in wvw for a portal bomb maneuver, etc..
(edited by doquiel.5371)
@Mints – that might work but just for the engi, and isn’t stealth it’s invisibility.. so it wouldn’t stack. looking for ways to stack area stealth to be able to stealth a group, say in a dungeon run to skip trash mobs or something like that.
(edited by doquiel.5371)
P.S. Yeah I know this doesn’t give me much in the way of useable functionality, I’m just theory crafting at the moment. i would also like to be able to do this for certain specific situations where I just want to evade a large group of mobs and would re-skill once I got where I was going. Or similar situation.. So don’t be hatin’
Thanks for the input guys!
Can’t seem to use flame turret smoke field, it seems to work by pulsing? It doesn’t seem to have the same combo field functionality that Smoke Bomb does..
I Recieved some feedback (props to Burrage with CRFT and Are), swapped out flame turret for thumper turret in rotation to get a net of two more blast finishers. Here’s my current rotation in detail, including keystrokes:
OH: Shield
Skills:
(7) Thumper Turret
(8) Bomb Kit
(9) Throw Mine
(0) Supply Drop
Rotation:
(8) Equip Bomb Kit
(F3) Cast Big Ol Bomb
(4) Cast Smoke Bomb (4s combo field)
(F2) Shockwave (finisher) (.25s cast time)
(7) Cast Thumper Turret (.5s cast time)
(7) Cast Thump (finisher)
(F2) Detonate ThumperTurret (finisher)
(9) Throw Mine (.5s cast time)
(9) Detonate Mine (finisher)
(0) Supply Crate (finisher) (1s cast time)
(8) Unequip Bomb Kit
(4) Magnetic Shield
(4) Magnetic Inversion (finisher)
The only cast times that aren’t ‘instant’ total up to 2.25s. That leaves me approx 1.75s for 6 actions. Assuming it takes me .25s for each action, theoretically I can get through this rotation with approx .25s to spare (lol) and 6 finishers at 3s stealth stacking each =18s.. minus about 4s for total field time.. should give me about 14s to play with. That seems better than the ~8s I’m getting now. Still practicing it.. Still welcome any input.
Greetings,
I’ve spent a significant amount of time researching and practicing my smoke + blast finisher combo rotation to get the longest amount of time out of area stealth effect. I’ve personally talked to/seen two other engis that were able to get 13s+ area stealth out of their rotation, and was so impressed I have been trying to reproduce it. I’ve combed the GW2 forums, GW Guru, etc, and googled the subject. I’ve found many general references but never any specific rotation details. I found a you tube video demonstrating the mega stealth technique but it didn’t detail the steps. I watched the video multiple times while pausing/rewinding to document the steps but I am still unable to reproduce. I can get about 8s of stealth currently, but from what I’ve read and seen I expect I should be able to get ~13-18s and I’m not even close.
Here’s what I’m doing currently:
Deploy Flame Turret
Equip Bomb Kit
Cast Big Ol Bomb
Cast Smoke Bomb (Smoke Combo Field)
Detonate Flame Turret (Blast Finisher)
(BOB detonates for Blast Finisher)
Cast Throw Mine
Detonate Mine (Blast Finisher)
Drop Supply Crate (Blast Finisher)
Unequip Bomb Kit
Cast Magnetic Shield
Cast Magnetic Inversion (Blast Finisher)
If I time it right, I can get all blast finishers to go off within the 4s time frame of smoke bomb combo field. Each finisher, from what I understand, should stack 3s of area stealth. 5 finishers = 15 seconds.. and lets say it takes the full 4s to get it all done.. that means when all is said and done I should have about 11s of area stealth to play with based on this rotation. But I’m only seeing 7s when I immediately hover over the stealth icon ( assuming it takes a sec for me to do the hovering, I am assuming I’m getting about 8-9s of stealth after the ~4s cast time) which means I’m not getting more than about 11s total out of my rotation.
Does anyone have any input on how I can improve on this? Am I going about it the wrong way? Are my expectations appropriate? Can anyone get 13-18s as of the last update? And if so, would you be so kind as to document current steps to reproduce?
Any help is greatly appreciated..
Cheers-
Doquiel