i think my issue with the philosophy of the guild bounty is that it doesn’t feel at all like what it’s supposed to be. the best path to success is to scout as many targets as you can BEFORE even clicking the bounty. this isn’t a bounty, this is minority report.
i would suggest a couple things, the first being a slightly longer timer, but with one or more of my other suggestions it might not be neccessary.
- give us three bounty targets but only have us kill two. as any one who’s done a few of these can imagine, some are hard to find (sotzz, anyone?). if you get one that’s tricky, you have a backup.
- add in some sort of “eyewitness” or “bounty contact” feature. so along the path of the NPC, there are other NPCs doing their business with an eyewitness icon. you have a brief chat with them and answer a few questions about the target you’re looking for (race, notable features, etc) and they say something along the lines of “yes! i just saw him go north along the road!” or “hmm, i haven’t seen her in a while, maybe try by the docks” depending on where along the path they are.
- lastly, have something (maybe the eyewitness dialogue) trigger a 1000m “trail” to be visible behind the target. so again, if you’re close, you can run quick and catch up. this would be much easier if the whole guild could see said trail, but that’s not necessary. either way, you’re constantly making progress, not just running a wide loop around the zone.
or, if none of those interest you, try more bounty targets with smaller paths. the hints as they are do nothing more than get you to a zone. they should be better than that with only a 15min timer.
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