Showing Posts For dragonhawk.3258:

Tired of Zerging

in Living World

Posted by: dragonhawk.3258

dragonhawk.3258

I agree, the never ending zerg content is what has been driving me out of this game. Anet has blown it as far as I am concerned, they took a game called Guild Wars and turned it into server wars. The only guild content has been the one update that gave us guild puzzles, bounties,…, before and after that it has been nothing. The revamping of the world bosses was the perfect opportunity to make some good guild content (by making them instanced). Keep the old model in the world and do a 2.0 version that is instanced and designed for guilds/organized groups. If everything in this game is being designed around the whole server is doing it, then why even put a guild interface in the game.

The lack of trinity (even their own trinity is broken) has also hurt things and promoted the whole zerker mentality of speed runs through broken dungeons. They seemed to have wanted to be different without thinking it through. Dont like the old trinity system and want to make a new one (dps, support, control) then plan out how you can make each one viable. Instead we have a control system that just slows mobs down, a support sytem that is only about buffing players enough to dps down the boss quicker, and a dps system that only promotes having cat like reflexes and going zerker. What I would have done is make control actually control stuff and have boss fights have other mechanics than just spam 2-3 different AoEs. Make stuff like traps actually lock mobs down for a certain length of time (like 10-30 sec not the 2-3 it is now), making it so you need to cc an add while you finish off the boss. Also allow tank spec to mean more and actually have a chance to survive some hits by bosses, while holding agro better.

Guild Rush

in Bugs: Game, Forum, Website

Posted by: dragonhawk.3258

dragonhawk.3258

My guild did a Guild Rush tonight and completed it. The leader then qued up a new rush so that anyone who didnt get through the first one could get another shot at commendations/bonus chest. Those of us who didnt make it to the chest in the first rush made to the the chest in the second one but there was no bonus chest with the rares/commendations in it.

Robert Hrouda on pets in dungeons

in Ranger

Posted by: dragonhawk.3258

dragonhawk.3258

My idea for a fix is a bit of a merger of different ideas here that dont include general AoE resistance (since the devs seem to be set against that).

1. General health boost to pets
2. Cooldown on pet swap reduced and death penalty greatly reduced.
a) Pet swap at 15 sec (10 with trait).
b) Death penalty reduced to 20-30 seconds).
3. Base pet damage reduced to around 15% of the rangers damage.
a) BM trait stats adjusted to boost pet up to 40% of ranger damage at 30 points.
4. Pet UI increased in size
5. Permanent stow button for traveling and jumping.
6. Permanent name change or at least loose the “juvenille” once tamed.
7. Fix F2 abilities so they are more instant and override any auto sequence of other abilities.

UI Improvemetns

in Suggestions

Posted by: dragonhawk.3258

dragonhawk.3258

While overall I think GW2 has a pretty good UI, I do feel some improvements are needed.

1) Allow us to move and resize elements on the UI. This is most important in reguards to boons and conditions. The icons should be movable and be able to be resized to each players needs. I know myself often dont notice when I have a certain boon on me or when I have been dotted up during a fight, due to how small the icons are.

2) Allow us to customize the color of various chat types. That way if I dont want to use the default color I could for example make guild chat green and whispers yellow.

3) Increased party frames for WvWvW and world events. This would be most useful for guilds looking to make one big guild group rather than multiple 5 man groups when doing world events and in WvWvW.

4) Allow us to preview items on the Auction House and the guild items like we can the dungeon armor sets and cultural items.

5) Though not technically a UI issue I would like to see support for a greater variety of peripherals that have more than the standard 5 buttons. In my case I have a Razor Lachesis (9 buttons), but can only slave 5 of them to a keybind without using some kind of macro system.

(edited by dragonhawk.3258)