Showing Posts For drigas.1605:

CDI-Guilds- Raiding

in CDI

Posted by: drigas.1605

drigas.1605

Yes they must make it so that those raids will be accessible for players that at least know the basics about the game and how to play, therefore be able to survive in case a raid appears in front of them. It can be introduced to them after a certain level , exactly what happens with dungeons .

CDI-Guilds- Raiding

in CDI

Posted by: drigas.1605

drigas.1605

If we look at the roles players can fill (and Im stealing liberally from this post among others) -

https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Raiding/page/22#post4533104

- we can identify tiers of player mechanics based on how many professions can bring that capability.

In the following list, I tried to break the different roles apart by how prevalent that role is in the game. In other words, the more "X"s a role has next to it, the easier it is for parties to bring that capability.

Group Roles/Mechanics

xxxxx Melee Damage
xxxxx Range Damage
xxxxx Condition Damage
xxxxx Crowd Control
xxxxx Interrupts
xxxxx Runners

xxxx Group Condition Removal/Support Heals
xxxx Core Boon Sharing (might, regeneration, vigor, etc)
xxxx Damage Reducing Conditions (blind, weakness)
xxxx Reflects and Projectile Protection
xxxx Combo Fields and Blast Finishers

xxx Boon Stripping
xxx Group Stability
xxx Stealth/Invisibility

xx Group Quickness
xx Group Aegis
xx Group Stun Breaks
xx Instant Resurrection (from downed state)

x Mesmer Portal

And there are many I cant think of (steal from other posts ) this morning before my coffee. Of course, it is also possible for developers to artificially add any role into an encounter via transforms and environmental items (aggro through pheromones, for example). Personally, I love that kind of stuff, but I know some dont, so I would only do it sparingly.

The point of this is to set the stage for a few questions -

  • How much effort should groups be expected to put into raid composition (which professions/builds they bring), as dictated by fight design?
  • Where do we draw the line regarding mandatory roles? Given the above, can developers design a fight where reflects are mandatory? What about mesmer portals or stealth? Should anything outside of the core (4 and 5 "x"s) be mandatory?

My Opinion
I wanted to separate this out so people could provide their own opinions regarding the questions above (and add in other roles and mechanics in a similar fashion, if they wish) – without having to pay attention to my biases.

In my opinion, the primary advantage of raids compared to other content comes from greater access to niche roles. Raids differ from other content primarily because of that access to diversity. Larger groups mean you can assume most roles will/can be filled by someone in the group.

With that said, this is the developers’ opportunity to design fights that do require pretty much every role any player can fill. With players able to switch traits on the fly, there are very few capabilities that most groups with more than 8 players will not have (as seen above).

Oh I like the opportunity of creating constant groups with roles assigned so that everyone can fill and organize a good battle experience.

CDI-Guilds- Raiding

in CDI

Posted by: drigas.1605

drigas.1605

So what kind of raids we are speaking about tho?

Open world raids?Random Encounters?Instance Raids? Possible raids in WvW too? Will they be included as a part of events? Will the player be able to trigger them somehow? Or will you see some of them standing still waiting to be killed somewhere in the map?

There are countless possibilities in the design of this content.
But i would like them to be massive with a fair amount of people cooperating to bring them down. Like Lineage 2. Some of them required like 50+ people. Like the battle on the Breachmaker. And of course they must be challenging. Put our skills to the test if you know what i mean. Something extremely different than what facing Zhaitan was.

If you think of it carefully ..the major enemy… and we simply boarded a huge ship with a few Npcs and pewpewd him in a completely plain and dull battle . Wouldn’t it be cooler if we just faced him en masse? A big scale battle to kill him? With mechanics and tactics that must be followed to manage a complete success?

Why not have some raid encounters in WvW? If i recall right places in the Mists also are residences for powerful spirits or deities. Why not angering one of them while clashing with enemy servers in EB and the other maps. Why not making one of them appear and attack us all out of the sudden?And how would we react to this unexpected foe? Run, attack him or use him to defeat our enemies?

There are many possibilities for “raids” . And i believe those can be achieved. Many other games have done it before, why not Guild Wars 2?

Guild trying to Dominate events

in Guild Wars 2 Discussion

Posted by: drigas.1605

drigas.1605

Hello there friends.

I will inform you about this certain things:
TTS is a large alliance of guilds gathered for completing big events and world bosses like Tequatl or Tri Trouble.

We do not require from anyone to be in our guild in order to be in our TS during those events we simply inform everyone that it would be better to join in teamspeak so that you can get the whole strategy we are using for each boss. Just to make the whole thing easier.

As for bashing people out of mains & ofs this is just something casual when a huge number of people is moving to a certain map. If someone is not fast enough to join then he will probably hit the cap. Again we force none out of the map and of course we are taxing everyone we can so that more people share this experience with us. Things is that when you have something scheduled, its natural that a main layer of a map will be full due to our fair number of people.

We do not want to cause any problem with that that’s why many times we do many runs so that everyone is satisfied.

Thank you

Cryptic Syndicate [CrSy] recruits again!

in Looking for...

Posted by: drigas.1605

drigas.1605

Hello there friends!
[CrSy] is an old PvX guild made by RE veterans. We are looking forward to find new people to join our little guild and share the fun with us. It doesn’t matter if you are new or old in the game. We accept everyone and we are willing to help with whatever you might need.

Our guild is mainly located in TC server but we gladly take people from other servers in our ranks. Fully upgraded with guild missions and helpful members we are down for anything : Dungeons,Leveling,Map Completion, GMS, World Events, Havocing , PvP and much more.

Other characteristics : Raidcall and Website

For more information you can message me or Laoshin ingame.