(edited by eYe.7483)
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I’ve played a lot of Necro but typically don’t use Flesh Wurm; I think this tends to be used more by MM and perhaps situational by some condition builds. On the times I did use it it seemed more useful as a health regeneration tool with moderate damage potential or as an escape tool for the “blink” potential. I find these are easily downed by high DPS builds and if I happened to run across one that wasn’t in the immediate vicinity of the action I’d kill it just because I know what the owner could use it for. Sort of like knocking out a turret engineer’s healing turret from a distance before engaging the engineer or placing all your marks and wells on an opponent Mesmer’s portal just to see him spaz when he ports back I suppose. You don’t have to do any of these things but it puts psychological pressure on the owner when you do. I personally didn’t consider the Flesh Wurm to be OP nor in need of any changes. But we just have to adapt to changes and do the best we can after each update.
(edited by eYe.7483)