Showing Posts For edgewalker.1973:
By “imbalances” I mean the overall ability of a profession to cope with typical situations, not some hardcore PvP 1v1 comparison or something.
I’ve played every profession except the necromancer to about 25, and with the highest 45. I realize that’s hardly the level cap, but I am of the opinion that you ought to be able to feel the true flavor of a profession at around the time you unlock the vast majority of your slot skills and have partially complete trait lines.
What I’ve been wondering is, do some professions seem so much more overall capable than others to anyone else? For example, my Warrior does far more damage than my Elementalist, Mesmer, Engineer, or Thief, but at the same time is ALSO much better at surviving and succeeding in pear-shaped fights than any of them. (Though the Mesmer sure is good at running away, if you count that.) Shouldn’t I expect the Thief to hit single targets harder?
Also, some of the classes don’t seem to excel at anything in particular. The Mesmer and Engineer especially always feel like they’re trying to be several things at once. They’re still fun to play, but I always make a lot more level progress with fewer deaths and easier kills on the more focused classes (like Defender, Warrior, and Elementalist) than the others.
I’m humble enough to suggest that I may just be playing some of them wrong. It seems that the scholars should hit harder, and I may be missing something. Maybe solo PvW play isn’t a good way to judge, and I should be grouping up or doing more WvW to see the professions shine in new ways.
Any comments or suggestions? Level more and then come back and see how they are?