Showing Posts For eliteblast.6403:

Guild Tavern Restoration 2: Small Guilds

in Guild Wars 2 Discussion

Posted by: eliteblast.6403

eliteblast.6403

guild halls seem like content intended for zergs, I don’t see how my guild of buddies that consists of 3-10 people can really achieve much with guild halls.

Stop Putting Everything On TP.

in Guild Wars 2 Discussion

Posted by: eliteblast.6403

eliteblast.6403

People with money will find ways to get items without grinding for them. Like in wow, or any other mmo, people will utilize 3rd parties to achieve something. They may not be able to get it off the trading post, but they most definitely will pay someone in game to get it for them, either by account sharing with a chinese farmer, or paying off a guild leader to invite them to the raid, or buying an account with everything on it.

Arena net is basically taking the ability for 3rd parties to profit from this game, and making themselves the service provider, which in effect is great for the playerbase because we can play without a monthly subscription.

The things you suggest are way more effort to get items then using a 3th party, then with buying gold from 3th party. So if anything, they make it easier for 3th parties.

And the player base, others then the grind-community, does not in benefit at all from everything being a currency grind.

I didn’t suggest anything? I said 3rd parties will take profit from arenanet if they stop letting the player economy be dictated by a free market. When you start making everything in the game soulbound, you make the currency worthless.

A good example of this, the original everquest, you could just buy most of the best items in the game, yet it thrived. Ultima online, the entire economy was dicated by crafters, and people who had money bought up the best in game properties so they could have the best area to live to earn money, or house vendors. Nothing was soul bound in uo either, unless you had a very rare bless deed, and everything had a durability so you constantly needed new gear, and you lost all of your items on death, so the game kept pvp balance by deterring players from using rare weapons in pvp.

Now we have a mmo that is free to play, because the developer is in control of how people spend real life money on the game, instead of going on ebay and buying a castle from some player, you go to the gem store and sell your gems for gold, or if you can’t afford gems but have plenty of time to play the game, then you can buy gems from other players.

If you remove the ability to sell items to other players, then you remove the need for people to earn money to buy gems, because all of the good items will not be found with gems or gold, but instead by only the very few people with the amount of time to farm these items. Once these people are in control then you will be forced to use them as a 3rd party in order to get the required gear.

One of the main problems with soulbound items is that it destroys the entire economy at end game, gold becomes meaningless, and the real currency becomes dollars, because if you want something without having the time to play, you will spend money utilizing a 3rd party. Forcing people to use 3rd parties is bad for the playerbase, because people don’t want to be forced into doing it to remain competitive.

This also leads to botting, people will bot to achieve things because they can’t be online. Look at honor grinding in world of warcraft, most of the players are afk not participating, a lot of them are botting to get honor because it is easier than playing.

I wanted a disgusting oozling in wow, in order to get it I had to farm oozling for 40 hours straight, am I going to sit at my computer killing oozlings, or am I going to use mmoglider to do it?

“I didn’t suggest anything? I said 3rd parties will take profit from arenanet if they stop letting the player economy be dictated by a free market. When you start making everything in the game soulbound, you make the currency worthless.”

Nobody said everything should be soul bound. Basically, the ‘best’ items (what in this skin based game are the best skins and mini’s) should be behind their own content and be account-bound.

There are still plenty items that do not have to be account-bound. Many of the mats and tonics for example. Still, even for them there should be a clear way to farm them yourself, other than grinding gold and buying them.

It’s also funny that you come with two games that indeed where popular but also known for the grind.

Making any item soulbound creates an opportunity for 3rd parties, it forces me to find someone to play my account, or it forces me to pay someone to let me into the raid. It doesn’t make the item exclusive, it just changes the vendor from arenanet to some chinese person.

Stop Putting Everything On TP.

in Guild Wars 2 Discussion

Posted by: eliteblast.6403

eliteblast.6403

People with money will find ways to get items without grinding for them. Like in wow, or any other mmo, people will utilize 3rd parties to achieve something. They may not be able to get it off the trading post, but they most definitely will pay someone in game to get it for them, either by account sharing with a chinese farmer, or paying off a guild leader to invite them to the raid, or buying an account with everything on it.

Arena net is basically taking the ability for 3rd parties to profit from this game, and making themselves the service provider, which in effect is great for the playerbase because we can play without a monthly subscription.

The things you suggest are way more effort to get items then using a 3th party, then with buying gold from 3th party. So if anything, they make it easier for 3th parties.

And the player base, others then the grind-community, does not in benefit at all from everything being a currency grind.

I didn’t suggest anything? I said 3rd parties will take profit from arenanet if they stop letting the player economy be dictated by a free market. When you start making everything in the game soulbound, you make the currency worthless.

A good example of this, the original everquest, you could just buy most of the best items in the game, yet it thrived. Ultima online, the entire economy was dicated by crafters, and people who had money bought up the best in game properties so they could have the best area to live to earn money, or house vendors. Nothing was soul bound in uo either, unless you had a very rare bless deed, and everything had a durability so you constantly needed new gear, and you lost all of your items on death, so the game kept pvp balance by deterring players from using rare weapons in pvp.

Now we have a mmo that is free to play, because the developer is in control of how people spend real life money on the game, instead of going on ebay and buying a castle from some player, you go to the gem store and sell your gems for gold, or if you can’t afford gems but have plenty of time to play the game, then you can buy gems from other players.

If you remove the ability to sell items to other players, then you remove the need for people to earn money to buy gems, because all of the good items will not be found with gems or gold, but instead by only the very few people with the amount of time to farm these items. Once these people are in control then you will be forced to use them as a 3rd party in order to get the required gear.

One of the main problems with soulbound items is that it destroys the entire economy at end game, gold becomes meaningless, and the real currency becomes dollars, because if you want something without having the time to play, you will spend money utilizing a 3rd party. Forcing people to use 3rd parties is bad for the playerbase, because people don’t want to be forced into doing it to remain competitive.

This also leads to botting, people will bot to achieve things because they can’t be online. Look at honor grinding in world of warcraft, most of the players are afk not participating, a lot of them are botting to get honor because it is easier than playing.

I wanted a disgusting oozling in wow, in order to get it I had to farm oozling for 40 hours straight, am I going to sit at my computer killing oozlings, or am I going to use mmoglider to do it?

Stop Putting Everything On TP.

in Guild Wars 2 Discussion

Posted by: eliteblast.6403

eliteblast.6403

People with money will find ways to get items without grinding for them. Like in wow, or any other mmo, people will utilize 3rd parties to achieve something. They may not be able to get it off the trading post, but they most definitely will pay someone in game to get it for them, either by account sharing with a chinese farmer, or paying off a guild leader to invite them to the raid, or buying an account with everything on it.

Arena net is basically taking the ability for 3rd parties to profit from this game, and making themselves the service provider, which in effect is great for the playerbase because we can play without a monthly subscription.

Stop Putting Everything On TP.

in Guild Wars 2 Discussion

Posted by: eliteblast.6403

eliteblast.6403

People shouldn’t be forced to participate in content they have no interest in doing. I enjoy doing SPVP, and world bosses. Why should I have to spend endless hours doing other things in order to achieve a legendary or a skin?

I have gold I earned doing the things I enjoy, other peoples enjoy selling the things they earn, thats good for everyone.

I agree in part but I really do think there should be rewards like that. Your not being “forced” to do the content, you just don’t get access to that skin. No biggy and it makes that skin a distinctive representation of what the player enjoys and gets up to.

It actually represents something.

As much as “everything for everyone” is a valid concept personally I prefer mechanics that create distinction and variation among the player base with aesthetic reward. That’s just me though.To each their own.

What is the point in having gold, if I can’t purchase things with it?

Maybe there should be less point in having gold (or any currency) and be more point in doing different types of content to get the rewards that belong to that content. How about that?

I don’t think you understand how free to play works, gold is essential to arenanets revenue. If you don’t feel rewarded that sounds like a problem with how your dopamine receptors reward you for accomplishments. Maybe you should focus on something else to feel rewarded?

I play the game for fun, not for a dopamine release for grinding mobs and getting a skin.

Stop Putting Everything On TP.

in Guild Wars 2 Discussion

Posted by: eliteblast.6403

eliteblast.6403

People shouldn’t be forced to participate in content they have no interest in doing. I enjoy doing SPVP, and world bosses. Why should I have to spend endless hours doing other things in order to achieve a legendary or a skin?

I have gold I earned doing the things I enjoy, other peoples enjoy selling the things they earn, thats good for everyone.

I agree in part but I really do think there should be rewards like that. Your not being “forced” to do the content, you just don’t get access to that skin. No biggy and it makes that skin a distinctive representation of what the player enjoys and gets up to.

It actually represents something.

As much as “everything for everyone” is a valid concept personally I prefer mechanics that create distinction and variation among the player base with aesthetic reward. That’s just me though.To each their own.

What is the point in having gold, if I can’t purchase things with it?

Stop Putting Everything On TP.

in Guild Wars 2 Discussion

Posted by: eliteblast.6403

eliteblast.6403

People shouldn’t be forced to participate in content they have no interest in doing. I enjoy doing SPVP, and world bosses. Why should I have to spend endless hours doing other things in order to achieve a legendary or a skin?

I have gold I earned doing the things I enjoy, other peoples enjoy selling the things they earn, thats good for everyone.

ascended gear and dragon hunter

in Guardian

Posted by: eliteblast.6403

eliteblast.6403

I have like 6 stacks of dragonite ore, I am not sure what gear to craft for dragon hunter?

Everything is fantastic, except WvW

in PvP

Posted by: eliteblast.6403

eliteblast.6403

i agree wvw isn’t that great, and I think mainly because wvw maps are too big and spread out. Imagine 300 players fighting on the new stronghold map, that would be mayhem chaos fun.

Controller support for windows 10

in Account & Technical Support

Posted by: eliteblast.6403

eliteblast.6403

You’re going to have to use some kind of third party software. Windows doesn’t have controller support natively.

windows 10 supports the xbox controller by default, guildwars isn’t detecting it however.

Stop ignoring us with 4k displays!!!

in Account & Technical Support

Posted by: eliteblast.6403

eliteblast.6403

I play with 3 70 inch 4k tvs crossfied with 3 fury x video cards, and the chat is nearly unreadable if you’re farther than 3-4 feet away, but I live with it.

I think ui scaling needs to go from 150 percent to 450 percent, this should be an easy thing to change with a simple edit to ui scaling code to incorporate a larger enlargement options based on scaling maths.

I think it would take me 10 minutes to change, that’s without any experience with your source code, and me just modifying the algorithm in the code.

Controller support for windows 10

in Account & Technical Support

Posted by: eliteblast.6403

eliteblast.6403

Hello, I am going to make this brief. I want to use my controller to play, but I am unable to get the game to detect my controllers keys in order to bind movement or action functions.

I want to use action camera with my controller so I can play from my couch easily, my hands get tired after playing with keyboard and mouse after awhile.

I did some googling on how to get a controller working, but its all outdated information that revolves around an unsupported software called motionjoy. Has anyone had luck getting this to work?

Taking Grind to a whole new Level

in Guild Wars 2: Heart of Thorns

Posted by: eliteblast.6403

eliteblast.6403

I don’t get these types of post aren’t all MMORPGs inherently built so that the players will grind for something? If there was no grind and everything was given to players, what exactly would you do in this type of game for end game content aside from PvP? Also what do you define as a “satisfying feeling of achievement”?

The problem is that grinding isn’t fun when you realize it is a grind. Here is an example, going to a vendor and seeing an item takes the adventure out of the quest for the item. It isn’t some legendary rare weapon forged in the hellfire of mount doom. The weapon is on a vendor in town, and the guy selling it is some noob npc.

The story behind the weapon, the quest to get the weapon, and how you get the weapon are linear. They really don’t add to the fantasy immersion. I want to go on a quest, not a grind.

Anyone not buying HoT and still playing ?

in Guild Wars 2: Heart of Thorns

Posted by: eliteblast.6403

eliteblast.6403

I am getting it, but not right away considering I can’t do any of the content until I get to level 80, and then grind a bunch of stuff just to unlock a kitten elite spec on my guardian. Kind of pointless?