Showing Posts For elorran.7630:

Having problems in HoT maps

in Elementalist

Posted by: elorran.7630

elorran.7630

You’re not the only one and I think this might have been an intented design. You got a first feel for this when the personal story 2.0 was released and some of the elites and bosses in their were doing sick amounts of damage to players in glass cannon gear.

If you are able to evade or set up protection on yourself with a build that might be wise. But you might also want to do yourself a favour and buy a cheap set of exotics with toughness on while you get used to the new content. These mobs do hit hard, and some of the mechanics they have are also nasty… even if they feel “cheap”.

Improvements to scepter

in Elementalist

Posted by: elorran.7630

elorran.7630

I mostly like the scepter as is, though admittedly its not the best choice for pvp use. The change to dragons tooth was nice and maybe a slightly faster drop time wouldn’t be so bad… though the fact I can precast it before placing a fire field for pve is also nice, catch 22.

The only thing I’d consider majorly changing is the number 1 wind attack, shorten its channeling time and reduce the number of damage cycles.

If people really want better aoe with the scepter then maybe it should be attached to a trait instead of with the weapon itself. But buffs are always nice.