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Stabilized armor

in Engineer

Posted by: elyan.5189

elyan.5189

So, whta about Overcharge Shot? Its a self-CC, but still a CC.

Interested to know this too, though gut feeling is it doesn’t.

If it does, a better question is if self CC of overcharged is reduced by reduced stun of Runes of Melandru?

Post your SD build

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Posted by: elyan.5189

elyan.5189

Goggles is fun but the CD’s are ridiculous. Ur dead meat when burst is done

But it is also a short-ish stun break (only rocket boots is shorter), which is crucial if you do not wanna be insta-gibbed. And it is great for “opening” a combo. +10 stacks vul is no joke.

To overcome the issue of not being 100% reliant on SD burst, ie only deadly when cool downs are up, I built in sustained pressure from power nades when SD tool belt bursts are not ready.

30 10 0 10 20
Grenadier, Incendiary ammo, explosive powder, Rifled barrels, Invigorating speed, Static Discharge, speedy kits.

Rifle, medkit, Grenade kit, tool kit, goggles

Lumping nades at your target makes them blow their CDs on dodges, evasion skills, heals and if they do not pack enough condi cleansers, they are gonna stay chilled, which allows you to net shot easier. Once snared, go Analyse, barrage and throw wrench. Switch back to nades to continue pressure if for some reason they are still standing or to finish off downed enemy and their buddies who try to Rez.

Works great in Zerg v Zerg, and quite decent in skirmishes or 1v1. Plenty of utility in toolkit skills (pull, block, prybar, and caltrops) and you get to pack a stun break. Fury+anti-blindness is meh but at least the CD isn’t that bad compared to Elixir S or U, on par with R.

Dueling with turrets 101

in Engineer

Posted by: elyan.5189

elyan.5189

I’m keeping tabs on this thread, curious to try turret builds. Happy with many aspects of engineers so far only not much use for turrets to date since BWE1.

Curious why you didn’t pick the GM trait in Inventions for the better dmg/range of turrets? Not worth it for any reason?

I’m also considering hurling low cool-down turret such as Rifle into enemies with the fixed Deployable Turrets trait since u picked Accelerant Packed Turrets. Haven’t tried this either.

I can only share my pre-patch experience of only liking the Flame Turret as it does only scale with cnd dmg, using it in a condi dmg pistol build for the tool let AOE burn and blind overcharge (I cycle my skills with the Bomb Kit #4 for multi blind). No one seems to like this turret for some reason though, so maybe I’m quirky enough to run with your Engineer guild haha.

Feedback and opinion on Skills

in Engineer

Posted by: elyan.5189

elyan.5189

I really hope they don’t change anything with the elixirs, except maybe for elixir X. I’m having alot of success with them, would hate for it to be changed just because it seems too random for some people who don’t even use them.

Ever consider the possibility that you can be even more successful with more definite outcome of thrown elixirs?

I’ve seen your play and I can’t help wondering if you could be given on-demand stability, stealth or wall of reflections, you’d have ended many of those fights quicker.

Sure, your build would be tweaked somewhat, but pretty sure a player your level will come up with something even better with less random elixir effects.

I can imagine you tearing those opponents in your videos a bigger one, but those are just my thoughts.

Like you, I’m a very dedicated engineer with a lot of success with current state of elixirs in all 3 aspects of the game (WvW, SPvP, PvE). But I’m fairly certain I can do more if I am given better tools – in my opinion, reliable applications of on-demand boons.

=)

Fun little fact about overcharged shot

in Engineer

Posted by: elyan.5189

elyan.5189

It should.

should try it and see how that feels in play.

I did and it is inconclusive. Due to:
1) Lag as I play from Asia
2) placebo… I “felt” it make a difference but I think I wanted it to feel that way maybe?

May make Melandru set one of the most useful set for us if that’s true.

Fun little fact about overcharged shot

in Engineer

Posted by: elyan.5189

elyan.5189

If you have stability you do not fall over.

Have a good day

You can also “break fall” by hitting your stun breakers (eg goggles) as you fall to cancel the self knockback.

My big question for all you engineers out there is:
Since our skills have self stuns (overcharged shot and rocket boots) which we can stun break out of, does wearing full Melandru set and consuming food that -stun duration help us recover from these 2 skills’ side effects faster?

Runes That Reduce Stun Durations

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Posted by: elyan.5189

elyan.5189

Hi, wonder if anyone can advise on effect of Runes of Melandru reducing stun durations

Stun includes hard CC such as knockdown, launch, knockbacks right?

Does wearing such stun duration reducing runes shorten your engineer self-cc skills like rocket boots and rifle #4?

I tested it in mists and seem to notice some small difference, but I could be placebo’d.

Anyone can confirm/verify?

On the topic of the starter backpack...

in Engineer

Posted by: elyan.5189

elyan.5189

Yup, spent some stones trying the above methods out.
I can do it on the goggles, but no luck with the backpack.

For those who said you could do it, mind advising what item exactly you purchased from the TP to transmute successfully? I can’t seem to find a “white” back item to do it with.

On the topic of the starter backpack...

in Engineer

Posted by: elyan.5189

elyan.5189

The problem is that for it to work you need a neutral, non-soulbound piece of whatever armor you’re doing it with.

As far as I know, there are no such back items in the game.

means you can still do this for starter goggles then?