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Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: emmerikxxii.6347

emmerikxxii.6347

I love Arena Net. I really do, but I am starting to get a little annoyed by the complete lack of regard for the story mode dungeons. A lot of people are making the case that they should be easier for PUG groups to complete. I agree with this sentiment wholeheartedly.
When I want a challenge, I’ll run an explorable mode with my guild. When I want to relax a bit and take part in a dungeon even with some random people from the server, I should have that option too.

As it stands, the latter option is painful. I’ve done AC story several times, and while it’s doable it’s really not casual or relaxed by any means. CM is far worse now. The first boss is CM is mostly ok, but having any attack in Story Mode that will one shot you is unacceptable. Even worse is that that attack doesn’t appear to have a tell. If it does, I haven’t noticed it yet. I’ve done CM a few times now, and every time I am fighting the Golem I am doing good, dodging, avoid the flame spin and rockets and then BAM dead, out of nowhere. The dog pulls are just absurd. Chain Fear and cripple on all of your party members while trying to whittle down huge health pools. There are few fights in CM that are casual friendly now. Most erode into the graveyard zerg that everyone has been complaining about.

To summarize, I want a challenge, but I believe that kind of challenge should be left in explorable modes. Story mode should be little more than simple dodge mechanics and slap on the wrist punishment for making mistakes.

I love this game, but sadly I don’t have the time nor the patience to sit through these dungeons. If this doesn’t get addressed, I probably won’t play much longer. I am sure the elitists will chime in and tell me to lrn2play, but we’ve all seen why certain popular MMOs have been successful. It’s their casual player base. If you alienate them, your game will fail. Guaranteed.