Showing Posts For epiphoneknight.6894:

Mesmer, Elementalist, or Necromancer

in Players Helping Players

Posted by: epiphoneknight.6894

epiphoneknight.6894

Bravo! People worship minions for pve. I personally dislike minions with the exception of flesh golem. I am a well fanatic, especially with the trait that makes wells siphon health (later on)

I actually often run wells in pvp too and hybrid survivability with a bit of damage. Sometimes I find myself beating mesmers and thieves here, but rangers are wicked annoying.

Toon: Symbolic Logic
Class: Necro Power!!! (Almost exclusively necro)
Guild: Legacy of Elijah Realm: Sanctum of Rall

One good thing about Necromancers...

in Necromancer

Posted by: epiphoneknight.6894

epiphoneknight.6894

Yes…. I love our versatility…. and I think the impression that we are a weak class gives us an advantage there. People aren’t as likely to know what to expect from us. I love the experience in spvp of someone charging in thinking “ooh necro easy kill” and I end up taking them down. Hint: the trait that grants wells life siphoning is my favorite thing in the entire game basically. I think we have a lot of strengths in pve too, considering I’m often the last one standing in a given fight, which I think is a lot cooler than dying 5 times but killing your boss faster.

Toon: Symbolic Logic
Class: Necro Power!!! (Almost exclusively necro)
Guild: Legacy of Elijah Realm: Sanctum of Rall

Elitism is ruining this game

in Guild Wars 2 Discussion

Posted by: epiphoneknight.6894

epiphoneknight.6894

That’s like posting a video of who can tie their shoes the fastest.

Just to get this straight, you guys talking about elitism and PvE?
I mean really? This sounds paradox?

I think what needs to be understood is this type of thing isnt really about challenge. Its about satiating ego and being able to show that off to others. I suppose most people will take that to be a negative accusation, but it just is what it is.

So, you will see that they tend to choose the easiest things to do, figure out the absolute best way to do them, and then complain about how easy it is/was. This all plays into a theme of self-gratification. Its not even a matter of whether or not others even see it, only that the individual believes others care about their achievements.

There are also those of us that seek challenge above all else, tend to actively find ways to do so with the tool set that is provided in any given game or activity. Is it too easy if I do everything to make it as easy as possible? If the answer is yes, some of us will find ways to make that more challenging. Anything from aggroing more and more mobs to limiting what gear we can wear. This concept is foreign to others though, because it does not fit into placating a certain experience/playstyle (which I illustrated above).

Its not even a matter of one being bad, or the other being good. Its just two different ways to approach a game. Though, like I said, I would venture a guess that most who are truly seeking a challenge will start to create it for themselves after being let down enough times. That is when the real fun started, for me at least.

The biggest difference is that one will never be satisfied regardless of what the game developers do with their software. The reason why game companies are not catering to this anymore is because they have realized it is more trouble than its worth in the mass majority of cases. It is a blackhole of resources.

The attitude of some players isnt relegated to any specific playstyle though, and I think thats important. You will find egomaniacs in all levels of play and in every game, and in every mode within those games. You will also find amazing people who have great stories to tell.

The point is, game companies are going in this direction for a reason. And regardless of if you or I feel that reason is “valid,” it wont change the course the gaming world is headed. My only suggestion is to find and make the challenge for yourself instead of expecting to have it all handed to you. That will only lead to disappointment in the majority of cases.

Adapt or die, as its said. ;P

This is exactly why I propose The Necro Alliance, a group of necros who frequently create all-necro groups and do various content together. (Tried this once in a tournament and won)

This creates challenge to make a balanced team with limited skill availability and also rubs in the faces of those who think war/mes/guard are the only classes in existence. They’ll be having necro nightmares. I really would like to do this necro alliance deal. Let’s make videos to prove necros are potent.

Toon: Symbolic Logic
Class: Necro Power!!! (Almost exclusively necro)
Guild: Legacy of Elijah Realm: Sanctum of Rall