TBH I think a lot of people are simplifying the problem. This isn’t simply about holy trinity, or unshakable/defiance. One problem leads to another problem and it propagates.
So let me start with one comment. Players are always going to find the quickest/easiest/most time and resource efficient way of obtaining what they want. It’s just human nature. At the end of GW1 players ran VERY optimized builds that tackled end game content like DoA. You’d have absurd classes like A/E tanks (has anyone considered a hybrid ninja/spellcaster as a main tank??). Of course you can play it the ‘fun way’ and run something else but you’d just get stomped, and not get what you want.
It’s the same for GW2, people have tried control/support/dps trinity for however long. Then people realized, hey we can get away with having dps/dps/dps instead, kill enemies quicker, and get what we want faster, and thus began the meta of dps only. There’s no point of supporting because people get 1 shot, and because you can just dodge and avoid 100% of incoming dmg. There’s no point of controlling because the fuss of organizing CC through defiant/unshakable is just a waste of time. Why waste the time organizing CC if you can just kill the enemy quicker?
You don’t have to run dps, you can play the game as intended by playing support or control, no problems at all. Though I can assure you, if there was anything that resembled an equipment/trait inspect function, or a DPS meter, you would be kicked mercilessly.
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