Showing Posts For evilishu.9318:
I agree with everyone to some extent here. I hate paying for repairs from the personal story when the rewards are lower level than what I can make or am wearing to survive the encounter. Suggestion to the devs, turn off damaging equipment during personal story. Give players choice of “normal” or “story” modes. Story mode could entail killing three to five specific mobs per phase between cutscenes, then move on. Those mobs could be marked with the green star. But bringing “Reimagining endgame” through the personal story to people who never intended to “raid” in the first place could be a turn-off. I understand that we don’t pay a monthly fee and cost-wise once we buy the game that’s all the money you can count on, but don’t run us out of town with a difficulty level that makes your fantastic game become a burden to play.
In general, I love the level scaling for doing lower level content. Keeps the challenge there throughout. However, it seems unrewarding to do lower level content when repairs are potentially high and rewards low. Some sort of advantage should be afforded for the higher level whether that means no repairs after level 80 in zones below 70 or something similar. I don’t want the conpetition nerfed, “kittened” or whatever but I don’t want to be able to take on 4 toons at level 55 and survive and just barely survive or be defeated in the same type encounter at 4, 14, or 24 and pay the price in repairs because my expensive armor I worked so hard to make or get is useless there. Just a thought. And yes, I realize I could dress out in cheaper armor for those levels, but why go to that expense or trouble?