Showing Posts For exhya.1406:
I just want to clarify things. Im not saying the above comments are wrong but some make it out to seem DD has no survivability at all. Yes its a GC weapon choice but you can spec to where to have a decent amount of health and toughness as well as a high amount of dmg (still not near GC damage). But yes, I do agree SD offers more durability and utility whereas if you use DD, you will be embracing the darkness a whole lot more.
You’re actually not saying the statements above are wrong. You’re confused about the definition of the word durable.
Adjective
Able to withstand wear, pressure, or damage; hard-wearing.
A sword does not suddenly make you a tank. You do not suddenly gain more armor/toughness or increased health. You do however get a few abilities that make you survive easier, such as the ability to remove stuns/conditions with your infiltrator strike, as well as shadowstep out of a fight where you would otherwise take damage (Avoiding it, not soaking it).
You also gain the ability to blind or daze targets, which does not give you the ability to soak additional damage, but rather avoid damage altogether.
Also, just to clarify, saying something has more of something does not automatically make the thing it is being compared to have none of it. The word ‘more’ implies in addition to.
Yes im fully aware the sword itself doesn’t make you withstand attacks, but the builds around the sword do when it comes to armor and such. That’s what I meant by the sword making you more durable.
no why ? beacause you can be d/d and have 300 thoughness from traits and be as effective if not more than a full burst d/d
there is no “special” trait for sword.People tend not to gear up the same way for swords as daggers. I even said, not just traits but armor and such generally makes thieves built as swordsmen tougher.
yes thats beacause everyone want to have the highest burst possible and nfact that isn’t effective at all maybe with full offensive you can 1v1 but you can’t 2v1 and stomp at least one
it looks like you agree that SA is better for survability.i played spvp today with this spec -10/30/30/0/0 with scholar runes and i realy make alot of dmg and i am still able to survive the 2v1 and grab a kill ( bad players maybe ^^ ) i realy like the dmg that scholar rune gives i might just get 1 divinity rune tp get 10 all stat and 2 crit instead of the dmg when health is above 90 % witch most of the time is useless.
for the sigil i obv use the sigil of air i tested sigil of paralysation in spvp and it doesn’t work that well but in WVW its wonderfull the daze is up to 3 sec and i can almost daze lock my target.
i don’t realy like using d/d or /d/d as a swap i realy like shortbow mstly beacause of infiltrator and cluster bombthe auto attack is alsoa great thing against some classe.
for the classe canon part i must admit i didn’t try at all beacause i think if i want a build that glasscanon ppl i just play d/d and backstab .. and event i wouldn’t play a glass canon d/d beacause i like being able to 2v1 or mor eand kill ppl :p
i just like the feeling of killing ppl in a outnumbered fight so i tend to go for a more tanky build.
In terms of raw, burst single target DPS, you can’t beat a dagger. You will always deal more damage with a dagger/dagger thief. However, sword attacks cleave so you’ll see quite a bit more damage with your regular old auto attack on a sword/dagger thief which will make you feel extremely powerful in face to face skirmishes assuming you don’t die incredibly fast, but even with that your damage is not on par with that of a dagger/dagger thief.
Technically, sword/dagger offers a tiny bit more survivability than dagger/dagger because of the condition removal/stun break attached to Infiltrator Strike, and the blind/daze attached to your tactical strike. Your Infiltrator Strike also immobilizes targets which makes landing your Cloak and Dagger significantly easy.
With dagger/dagger, you trade that for just straight up damage.
Anyone know why thief dagger is the only melee range weapon not to cleave?
We have 100B Warrior cleaving and Whriling Attack hitting everyone in its path. Not sure why…we got heartseeker and steal as gap close i don’t think i need more … thief are assasin not warrior you wont use Whirl on thief to hit multiple target. if you play a thief it’s to assasinate ppl 1 by 1 at least with d/d
btw dancing dagger hit multiple ppl isn’t it egnouth ^^ the 3 too
double post sorry.
(edited by exhya.1406)
I just want to clarify things. Im not saying the above comments are wrong but some make it out to seem DD has no survivability at all. Yes its a GC weapon choice but you can spec to where to have a decent amount of health and toughness as well as a high amount of dmg (still not near GC damage). But yes, I do agree SD offers more durability and utility whereas if you use DD, you will be embracing the darkness a whole lot more.
You’re actually not saying the statements above are wrong. You’re confused about the definition of the word durable.
Adjective
Able to withstand wear, pressure, or damage; hard-wearing.
A sword does not suddenly make you a tank. You do not suddenly gain more armor/toughness or increased health. You do however get a few abilities that make you survive easier, such as the ability to remove stuns/conditions with your infiltrator strike, as well as shadowstep out of a fight where you would otherwise take damage (Avoiding it, not soaking it).
You also gain the ability to blind or daze targets, which does not give you the ability to soak additional damage, but rather avoid damage altogether.
Also, just to clarify, saying something has more of something does not automatically make the thing it is being compared to have none of it. The word ‘more’ implies in addition to.
Yes im fully aware the sword itself doesn’t make you withstand attacks, but the builds around the sword do when it comes to armor and such. That’s what I meant by the sword making you more durable.
no why ? beacause you can be d/d and have 300 thoughness from traits and be as effective if not more than a full burst d/d
there is no “special” trait for sword.
i wouldn’t say standar beacause the standar is runing with d/d backstab or/and spaming heartseeker.
yes i puted mug beacause i think i don’t do egnouth dmg against more tanky spec like thoughness warrior or guardians or even d/d tanky elem.
i did try to put those 10 point in trickery but even if the buffs are cool ( fury in particular ) it seems less constant with deadly arts i gain 100 power + and the stealh burst that can do realy decent dmg and overall i makes more dmg with stealh + power than with 10 trickery
for the 10 in acro i don’t know to be effective it would need 5 more point to get the endurence regen and might on dodge but since we got 10 point only i would get 500 hp ~~ and vigor on dodge ok it’s cool but i can already “dodge” constantly with my infiltrator strike.
for the item remplacement i don’t think i can simply beacause i don’t have egnouth crit chance if i do that i already have full valkyrie set witch gives me 0 precision i need those berserker trinkets i could put some berserker amors to gain a bit of crit chance ( currently 40% + 7 from the trait its low but will valkirye set)
even if the sec is less bursty you still need some burst to down ppl
for the daze part i have read it put the duration to 3 seconde in WVW but it’s only 2 seconde in spvp they nerfed it probably beacause it was overpowed but it’s still the case in pve so i might give it a try it’s a cheap rune anyway ^^
hi everyone
i got an issue with my thief ! my build doesn’t feels right ,at least to me.
i realy like the s/d combot but it’s hard to find the balance between survability and dmg.
Actualy i am runing with a 10/30/30/0/0 build(http://www.gw2build.com/builds/simulator.php#1.7.3.10.13.0.0.0.0.0.154.168.176.169.179.0.0.0.453.0.0.466.468.476.485.486.481.0.0.0.0.0.0.10.30.30.0.0) beacause it’s the best spec for s/d i have found.
i realy like the health regeneration in stealh it gives alot of life and since you are in stealh mode alot it definetly helps.
The downside of that spec tho is that with 300 thoughness from the traits i don’t realy feel tanky egnouth and i get killed pretty fast so maybe it’s not a build probleme but agear probleme !
so i run full Valkyrie amor with full scholar runes (power, crit dmg, dmg above 90% health)and berserker trinkets
with this i got around 14 k life and i do decent dmg but i don’t know it doesn’t feels effective.
i wonder if i should change my scholar rune for a mor etanky runes like wurm ( vitality crit dmg ) or divinity (50 all stats crit dmg).
for the build part i have try pretty mutch every build around annd i still find the shadow build better than the acrobatic one beacause ys it gives alot of dodge and HP but i don’t know thoughness seems better since i already have hp on my gear , the health regen and the constant 4+ stack of might from shadow seems realy powerfull.
so yes i hope some good thief player see my post and comment it.
thx
ps i got some other question ^^: odoes paralization sigil still works for daze duration increase ? if yes does it worth it over a 30 chance to gain quickness for 3 sec ( yesi use that beacause on my build i didn’t put the talent witch gives chance to gain quickness)
(edited by exhya.1406)